|Lucas Learning, Ltd.
| The Good
Quick and easy to pick up
Great for multiplayer sessions
Translation to "cute" characters well done
| The Bad
Power-ups are mostly ineffective
Long loading times
Races are easy to beat
Never has one word been used overtly and continuously throughout
a piece, be it a movie, cartoon or game, since the Smurfs
abused the word "Smurf" to describe everything that needed
an adjective. This word is "Bombad", the term coined by JarJar
Binks in Star Wars: Episode One, which supposedly means
awesome or bad (as in -to-the-bone). But enough about this.
Super Bombad Racing is a kart racer, fashioned after such
successful games like Mario Kart and Crash Team
Racing. Most of your favorite characters (and JarJar)
have been superdeformed (big heads, little bodies) and placed
in various hovercrafts so that players can race around Star
Wars themed tracks. Along each of the tracks are scattered
rows of power-ups and alternate means to go from start to
end. Also included is an Arena Mode and multiplayer modes
for up to four players.
While not startlingly detailed, Bombad Racing is consistent.
The characters are well modeled and are carefully crafted
to not be as cheesy as some kart games have been. Even more
serious characters, like Darth Maul and Obi-Wan, have been
handled well. The courses look decent and the game runs at
a fairly good rate, slowing down some in multiplayer mode
or when there are a lot of racers on screen. The real problem
with the graphics is the apparent lack of detail. Most items
are blocky and underdetailed. This leaves Bombad Racing looking
like a cross between Mario Kart and Legos.
Loose and easy. That's really all that needs to be said.
For the most part, the controls are very loose. Unless you
perform a "Bombad Turn", most of your corners will be taken
wide. But, then again, the "Bombad Turn" is really the only
time you'll actually use the Brake/Reverse button in this
game. With so many things to run into on the courses, it's
not very often that a player will get up to a decent speed
and feel like they're racing. But, these limitations don't
keep the player from winning. Often, most tracks can be beaten
in a few tries. Sitting down for one night can unlock most,
if not all of the tracks. While there may be multiple ways
to get through a certain track, once you find a way to beat
the race, you'll most likely not want to explore.
Also, loading times are a bit much. I can understand if the
player just started a track anew, but if you want to restart
a race, it's the same length of time. There is no difference
in loading time from starting out cold and racing a circuit
to restarting a track. Just under half of the player's time
will be spent in loading screens.
What this game comes down to is that this is a decent game
for younger players and is fun for casual gamers who want
a party-type game. If you enjoyed Mario Kart, this
has the same feel behind if. While much better than most Star
Wars games, it still has too short of a shelf-life for single
players who want to race more than 9 tracks over and over