|Suggestive Themes, Violence
| The Good
Lots of fighters.
Many game modes.
Good background music
| The Bad
Enemy AI is bad
Not a lot of special moves
Capcom Vs. SNK 2 seems like any old fighter, but
what sets this game off from the mediocrity of most fighters
is it's 44 characters, with a good mixture of both Street
Fighter and King of Fighters characters. This game
will keep you interested trying to master everyone. But not
only do you need to master the characters, but all six grooves
of the game as well.
Graphics: Both the backgrounds and the characters
aren't too stunning. The backgrounds are simple, yet exciting.
From both the crowd arena to China in flames, the backgrounds
almost interact with your character. A sand buggy might jump
over your characters as you fight in the desert, a ship crashes
near you in a glacier, or cameras light up to film you in
an arena. The character models too are only 2D sprites, but
that doesn't detract from the game. This is a 2D fighter,
Gameplay: This is where this game really excels. With
six different grooves, 44 characters, ratio mode, and up to
20 moves, the combinations are enormous. It can take up to
three hours just to master one character. Out of 44. From
six different grooves. Ratio mode lets you choose up to three
characters, and assign 4 ratio between the ones you choose.
The higher the ratio, the better they are at taking damage
and dishing it out. Arcade mode plays as Ratio mode, and you
fight all 44 characters in a row, progressively getting harder
as you go along. Boss mode lets you play Ratio mode against
Ratio 4 'Evil' characters, such as Bison, Shin Akuma, and
God Rugal, all accompanied with extremely smart AI. Vs. Mode
allows you to own your friends in either 3v3, 1v1, or Ratio
There's a total of six grooves now, compared to Capcom
Vs. SNK 1's two grooves. You can get anything from the
standard C groove, letting you execute more powerful super
specials as it charges, K groove, which puts you in powerful
'rage' after a certain amount of damage, or S groove, where
you can pressure your opponent with nonstop Super Specials
when you have low health. Grooves also let you do certain
actions, such as rolling or evading. And if you think all
the grooves are pisspoor electronic crap that should be burned?
Make your own custom groove!
Controls in this game is very solid. You've got the D-pad,
and the regular Weak, Medium, and Hard Punch/Kick. Some moves
require very good coordination and timing to execute them,
but for the most part, aren't too challenging to do.
Earning new characters, options, or modes is done by playing
Arcade mode and earning Groove Points. Groove Points are possibly
the easiest thing I have ever done. I'm sure that a mentally
deficit monkey could unlock secret characters with CvS2's
Audio: Superb. The kicks and punches all sound very
realistic, actually making you feel that you are beating down
on Blanka's hairy green ass. The music is techno for the most
part, except with parts like London's jazzy tune. The announcer
gets repetitive and old after a while, but the voice isn't
annoying like most fighting games.
Overall, Capcom Vs. SNK 2 is worth the the $40 it
costs, and should definitely please any Capcom or SNK fan
out there. Unless your super obsessed with FFX
quality graphics, there isn't too much in this game that will
turn you away. This game will take you hours upon hours to
master all of it's characters and game modes.
- Mr. Disturbed