| Blood, Strong Language, Violence
| The Good
| The Bad
Gameplay is unoriginal
Checkpoints too far apart
In Die Hard: Vendetta, you play as John McClane, who
has seen better days. Some years after the movie trilogy,
McClane is an older officer who's called into action when
his daughter, Officer Lucy McClane, is taken hostage by terrorists
at an art show. From that point, McClane finds himself and
the police under siege as the plot takes its prerequisite
twists and turns.
Die Hard: Vendetta takes the standard FPS formula
and tries to add a number of elements borrowed from other
games. Players can use stealth to sneak up on enemies and
take them by the throat (like Metal Gear
Solid 2 or Dead to Rights),
but often you'll find this mechanic is more tedious in execution
compared to just gunning it out from room to room. Every once
in a while, you'll be able to use "Hero Time", which
is basically Max Payne's
Bullet Time played to the Ode to Joy - using this will
slow down time for a few moments, allowing players to dodge
bullets and shoot down a room full of enemies. And, from time
to time, you'll be treated to a Max Payne-like slo-mo
cinematic of killing the last enemy in certain locations.
Set up in stages, you'll be given a series of objectives
to complete, even though this tends to change during play.
Being story-driven, you'll find yourself talking to a lot
of NPCs multiple times just to gain new objectives, keys or
even clues as to what's going on in the story. Since the game
is saved at checkpoints (which seem to be set way too far
apart), if you fail even the simplest objective, like keeping
civilians or hostages from harm, you'll have to restart at
the last checkpoint and work back through all the conversations
and events to get back to where you were. The trial and error
aspect this creates will wear on the patience of some gamers.
Visually, Die Hard: Vendetta is an eyesore. Except
for sporting some decent textures, the game is built in a
plain and boring world, filled with some truly plain and ugly
character models. On top of this, the models and animation
in the cutscenes are insultingly bad. Lighting and visual
effects are at a bare minimum, which only makes the levels
feel even more unappealing. This game looks like it could
have been built on the Playstation or N64 and
ported just to clean up the edges. This is definitely not
a game to show off in front of friends.
The audio portion of Die Hard is probably one of the
best parts of the game. The music is strong and feels like
you're taking part of a movie rather than a game. Voiceacting
is better than most, even though a number of the more famous
characters, like McClane, don't sound much like the actors
that made them famous. With the large size of the NPC script,
you'll be pleased that the voice acting is decent.
Let's be honest - not a lot of the gameplay elements seem
all that essential or just don't feel well done in implementation.
The stealth portion never seems to work at times (mostly because
you can't tell what your enemy's line-of-sight is) when you
could use it and you'll often find it easier to just shoot
your way through most any problem. While you have the ability
to jump and there are a good bit of platforming elements,
this just proves to be a huge annoyance that burdens the player
between one batch of gunplay and the next. And, a lot of the
borrowed gameplay elements scream that they were "lifted"
from other games, so much so that I find myself tempted to
turn of this game and put one of those on.
Die Hard: Vendetta is one of those games you're only
going to want to play if you watch the movies on a daily basis.
There are vastly superior FPS out there and a lot of the elements
in this game that were taken from other titles just don't
mesh well or just aren't implemented well enough to be of
any help. If you play this at all, consider it a rental and
thank your lucky stars to not have blown full price on it.