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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| NIS America |
| Developer |
| Nippon Ichi |
| Genre |
| Strategy RPG |
| Official
Website |
| ESRB
Rating |
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| Language, Mild Fantasy Violence, Mild
Suggestive Themes |
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Grade
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| The Good
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Great style and visuals are executed well
Addictive as hell
You can waste whole weeks in the Item World alone
Lots and lots of customization
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| The Bad
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Character sprites could be a little crisper.
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The unexpected success of the first Disgaea
quickly shot developer Nippon Ichi into the limelight for
PS2 RPG developers. With a few additional strategy RPG titles
released in North America (Makai
Kingdom, Phantom Brave) and a handful of RPGs published
(Atelier Iris), Nippon
Ichi and their North American branch, NIS America, have been
quickly carving their niche in the SRPG and RPG markets. But,
Nippon Ichi has not been one to ignore the cries of their
fans - thus, a follow up to the popular Disgaea has
finally reach North America.
The story begins as the main hero, Adell, and his family
attempt to perform a summoning ritual to call forth the demon
Overlord Zenon. Instead of summoning Zenon, though, they manage
to summon Rozalin, Zenon's daughter. Because of the summoning
ritual, she's technically bound to Adell, who is on an ambitious
quest to defeat Zenon, who has cursed everyone in his land
to become demonic monsters. By "technically", I mean that
she spends an awful lot of time trying to screw Adell over.
In true Nippon Ichi fashion, the over-arcing story is pretty
solid, but given to the player in small portions between main
story battles, peppered with a lot of great humor to keep
things from getting too serious.
While the game does have a certain path to the gameplay,
be certain that at the core is a solid turn-based affair where
both sides get their own turn to play out actions. As with
the previous title, you enter the battlefield through the
Base Panel, selecting from your team of characters and issuing
commands, ranging from move to standard attack to items. Each
character can also use special attacks that are learned as
the character gains levels. Through use, these specials, which
can be anything from basic spells of different types, to super-violent
melee attacks, gain level making them more powerful or have
a wider range, depending on the type.
Between each story based level, you'll often be treated to
an event that progresses the story or just sets up the next
scenario. At the end of the battle, you can return to Holt
Village to buy equipment, weapons or items, heal up your allies
at the hospital or visit the Item World or Dark Assembly.
At a certain point, you'll also be able to get a Subpoena
from the Post Officer, which can be entered in the Item World
(more on the Item World later). When you're ready to go back
to the story, talk to the Dimension Guide.
As combat plays out, you'll move your team and choose attacks.
When you want to let your characters attack, chose the Execute
option from the menu. You could use this after setting up
one character, but it's to your benefit to move multiple characters
into combat, so you can ring up damage combos, or even initiate
a move where multiple team members attack the same enemy.
The more combos you pull off, the more points you earn in
the stage, which will net you more rewards at the end. Once
your team's turn is over, the enemies will get their own round
to attack. Also available in combat is the option to lift
nearby enemies or allies and toss them in any of the four
cardinal directions. This can be a useful tool in getting
to certain areas faster.
Though you start with a handful of basic classes available,
you'll manage to unlock two tons of classes, ranging from
different magic types, monsters and specialized melee classes.
To create new characters, though, you will have to go to the
Dark Assembly and spend Mana earned by killing enemies to
create the new character. These characters are considered
Students to the person who spent the Mana, bestowing bonuses
when they are in battle together. First and foremost, the
Student's Master can use the Student's spells and learn them
if they use them enough. As you progress through the game,
you'll find more than enough options open up at the Dark Assembly,
a demonic congress that you have to do some "maneuvering"
to get the most out of. If you are successful, you can raise
the quality of items that can be purchased, or increase the
level of your enemies. You can also reincarnate your characters,
starting them over at level 1 in a new job, with much better
stats and some of the skills they've learned already.
Returning from the first game is one of the more addicting
elements, at least for me - the geopanels. On each stage are
often colored squares, which gain properties from geopanels
(colored crystal blocks), ranging from experience bonus to
ally damage to invincibility. These panels can make a battle
harder or vastly easier. But, if you destroy one of the geopanels,
it will cause all the similar colored tiles to change to it's
color, causing damage to anyone standing on them. It won't
be too long before you'll be trying to find ways to destroy
multiple geopanels in large combos to rack up serious points
for end-of-level rewards.
Also returning is the Item World, a completely addicting
time sink where the player enters and item or piece of equipment,
where they're thrown into a series of random dungeons. Inside
the dungeons are specialists that once defeated can be used
to boost certain aspects of that item/weapon or can be transferred
to another item. If you are successful in surviving a trip
into the Item World, the object you were in gains levels and
becomes exponentially more powerful.
Graphically, Disgaea 2 shares the wonderful style
present in the previous game. The character designs are wonderful
and show a unique sense of style. Levels exhibit a fine level
of design, especially considering the necessarily blocky aspect
of the grid-based gameplay. Probably one of the nicer aspects
of the visual presentation are the extremely detailed and
colorful texture maps present throughout the game. With the
extensive layer of textures, you're not immediately drawn
to the fact that the game is grid-based. The character sprites
are noticeably higher detailed and have some good animation.
Though, compared to the likes of Atelier Iris, the
sprites are still a bit pixelated. This really isn't much
of an issue, especially during combat where you're going to
have more than enough on screen to keep your attention.
The audio package is likewise solid, featuring charming yet
varied music, a nice range of sound effects and an English
dub that delivers the well translated script excellently.
There's a lot of humor and charm in the story and the voice
cast does a fine job at nailing it. Yeah, there's the occasional
line that feels a little off, but I have to think that it's
intentional as a joke on the clichés of most RPGs.
Outside of a few minor nitpicky comments, there really isn't
much that I could say that could be improved on this title.
If anything can be held against Disgaea 2, it would that it's
certainly not for the average gamer. Casual gamers will probably
not get the same amount of time and joy out of this title
that strategy RPG fans will. Will this title may convert some
new fans, it won't be for everyone.
Disgaea 2 is certainly a game that stat whores will
waste hours on. You can get to ridiculous levels and do attacks
that would make Final Fantasy lose it's lunch. Is Disgaea
2 is must buy? Let's not kid ourselves - you probably
already have a copy or are planning to own one. If you don't
already have money set aside or may be considering taking
a dip into the genre, this certainly is a great starting point.
The gameplay is addicting and you may find you've invested
a lot of time in the game before you realize that you have
other unfinished games to play.
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- Kinderfeld
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