| The Good
Decent looking environments
Fair as a hack-and-slash title
| The Bad
Very little strategy needed
Poor save system
Legion: The Legend of Excalibur is loosely based on
the Arthurian legend in which Arthur draws the sword Excalibur
and takes his rightful place on the throne as the King of
Camelot. From there, the game take huge liberties with the
classic story, so much so that fans of the original tale might
want to skip past the cutscenes. Apparently, Uther (Arthur's
father) was at war with Morgan Le Fey, his daughter. After
Uther dies in a battle with her, it's up to Arthur to fight
her forces to save his land.
Graphically, the game isn't too bad. Laid out with a Diablo-style
view, the game sports decent-looking environments that have
a good amount of detail and quality textures. The lighting
effects are done nicely. Character models look okay - the
main characters are detailed enough, but the NPCs are rather
plain looking. While the overall package looks good enough,
it still has some rough edges that keep the game from being
as high quality as say Baldur's Gate.
The FMV sequences are fairly well polished, even if the character
models look a little unrealistic.
The gameplay behind Legion tries to bridge to gap
between hack-and-slash Gauntlet style melee and a more
team-based real time strategy. You often will be roaming through
locations with a series of objectives and a few NPC characters
that you can rotate through to use or have them perform a
certain degree of strategy (casting spells, etc.) Nothing
too deep, unfortunately. During melee combat, you can either
use a hard attack, which will use your stamina bar, or try
to combo weaker attacks by timing the button presses in concordance
with the sword flashing. Also available are magics and Arthur
can even summon a dragon.
Audio-wise, the game is forgettable. None of the music is
all that impressive and just serves as a backdrop. The voice-acting,
while not the worst ever, is fairly plain and at times laughable.
Luckily, the story sequences and cutscenes are really not
that much of an important aspect of the game.
Even though you can zoom in and out the camera, there are
times where you just can't see your characters well enough.
You can't rotate the camera, so often, you might loose your
team behind a piece of scenery. Not to mention the fact that
character models are often hard to distinguish between friend
and foe during the heat of battle. Even worse is when you're
in a crowd. Since you need to see the flash on the sword to
continue combo attacks, you'll be left just mashing buttons
in hopes that your timing is right or that you're at least
hitting the right people. Also, there are times when your
NPC characters just aren't too smart. How hard is it to program
a character to walk around a building rather than having them
stand there, casting spells into it while you're on the other
side getting swamped in a melee? Also, the lack of a save
option mid-level will lead to numerous times where you're
30-40 minutes into a level and get killed by a cheap attack,
or even worse - being too close to a river when a wooden bridge
Legion suffers from a case of mediocrity. It's never
so bad as to warrant burning the game in effigy, but the fact
that it can't decide what genre it wants to be in leaves the
whole game feeling flat. Plus, the game isn't too long, so
you could easily beat it in a rental, if the inkling hits
you. To be honest, there are other games out there that would
suit you better.