|PS2, GC, Xbox
|Violence, Mild Lyrics
| The Good
Fairly easy trick system
| The Bad
Control is suspect
Some objectives are hard to understand for those not
versed in BMX jargon
Dave Mirra Freestyle BMX 2 follows a string of games
that try to take the sucessful formula of the Tony Hawk
Pro Skater series and apply it to other famous extreme
sports stars. In this version of the formula, you can select
one of a number of famous BMX bikers (Dave Mirra, Mike Laird,
Ryan Nyquist and of course the Slim Jim man) and ride around
in pretty large areas in one of three modes: Proquest (timed
event which unlock new parks), Session (where you can pull
off tricks for points) and Freestyle (practice mode). Also
available is a Park Designer, where you can put together your
own places to pull tricks.
The basis of DMFB2 is well-done. Each stage is huge,
allowing the gamer to move around from one park to another,
depending on the type of tricks they want to pull. Also, the
tricks are fairly easy to pick up, most of which are done
by using the Circle button and simple button combos with the
digital pad. In the Proquest, you can unlock new trick request
to earn new levels or gain Respect Points, which go towards
getting new and better bikes.
This is a mixed bag. For the most part, the environments are
well done. The player's faces are mapped fairl convincingly,
even if the rest of their bodies seem drab and without detail.
Where the game falters, though is in series issues of the
solidity of some objects. There are times where a player can
ride right through a slide or some other decoration. There
are other times where you'll just seem to bounce off of something
you didn't realize you were too close to.
Most of the music for this album is familiar (Sublime,
Rage Against the Machine, Godsmack, etc.) and
does provide a fairly excellent soundtrack. Let's be honest,
if you've seen the X-Games events on TV, you know what kind
of music to expect. Even if you don't like certain tracks,
the soundtrack on a whole is pretty good.
I have to groan at the thought of the controls in this
game. While the tricks are easy to get, I would have to say
that the basic controls are weak. You'll have to do a number
of odd things to get what you want out of this game. For the
most part, you go forward, but there are odd times, where
the rider seems to be going backwards and you are unable to
anything except hold down the d-pad to stop him. Also, turning
a tight corner to get up a pathway for a big jump is just
not going to happen. Don't waste the time with it.
While I can appreciate the large environments, I have to say
that they may be too large. When you only have three minutes
to do anything, time wasted on riding up to another park in
a portion of the level just makes getting some of the objectives
done in time impossible. And, speaking of the objectives,
some of the things you have to do aren't explained all that
well. If you aren't versed in BMX jargon, you may never know
what exactly is required of you. The biggest crutch of the
game is the camera. There are times when the camera will actually
get stuck behind things while you race off, making it impossible
to see what you're doing.
DMFB2 has got a solid gaming engine, but is plagued
with a series of problems that should be addressed by the
next version. If you don't care for BMX, this won't really
appeal to you. Those who do enjoy Freestyle BMX will be able
to work through the issues and enjoy this.