|GC, PS2, Xbox
|Pacific Coast Power & Light
| The Good
Fine simulation elements
Tracks are well designed and look good
Good audio portion
| The Bad
Character models are stiffly animated
Physics engine a little too arcadish from time to
Shying away from the more over-the-top arcade-like action
of Freekstyle, MX Superfly
is more of a dirtbike racing sim with some arcade elements
thrown in for the high-flying stunts and mini-games. The player
can either race exhibitions with more famous racers like Ricky
Carmichael, Ezra Lusk and Kevin Windham, perform freestyle
for tricks, or create their own racer and start in the career
mode (racing or freestyle), where you build up from a rookie
and race in the amateur leagues in hopes of getting sponsorship
and a shot at the bigger leagues. Based on a more realistic
world, MX Superfly presents itself much like the Tony
Hawk series does, with solid play mechanics and nice tracks
to race on.
Running through the races will require some skill and use
of the play mechanics. To successfully finish races, players
will need to learn how to preload jumps, turn hard corners
through braking and use of the powerslide button, or learning
how to use the clutch effectively. Players will have to figure
out when to make big jumps and how to land without crashing.
If you don't, expect to find yourself at the bottom of a hill,
struggling to climb the steep, loose slope with your bike
as a reminder of how to take the jumps with skill.
Graphically, the game looks pretty polished. The variety
of well-designed courses add depth to the gameplay. Each course
presents it's own challenges. A series of small jumps may
look like a breeze until you have to race over them - figuring
out your timing so you can clear them with jumps and without
wrecking. The textures really aid in giving the courses a
realistic look and the bikes kick up dirt as you plow through
the courses. If you wreck a lot, your racer's outfit starts
to get dirty. Much like the courses, the character models
are nicely done. My only complaint would be that the character
animations tend to feel a little stiff and unrealistic.
The audio portion of the game is firm, both with a quality
variety of sound effects that add flavor to the race and a
large, varied soundtrack that includes Hoobastank,
Dropkick Murphys, Del the Funky Homosapien and
Spineshank. The throaty roar of the bikes is always
present and the variety sounds of the racers or the wheels
screeching on the varied track surfaces really help is bringing
the sound portion of the game together.
With as much as MX Superfly has going for it, the
physics engine seems to be a little unrealistic from time
to time. It's almost as if the developers wanted to make a
sim but throw in enough arcade action to make the stunts "fun".
Considering the depth of simulation that the rest of the race
requires, the "extreme" stunts are just a little
too much. Also, some of the mini-games are little more frustrating
than they need to be.
MX Superfly is a good dirtbike racer that still has
a few unpolished edges. The simulation challenge of the game
may turn off non-dirtbike racing fans, especially those looking
for a more arcade-like ride. Outside of that, MX Superfly
is still pretty enjoyable.