|Simon & Schuster Interactive
|Simon & Schuster Interactive
| Animated Violence
| The Good
Nice blend of arcade and sim
Control scheme is actually quite smart
| The Bad
Character models look weak
Imagine what Vince McMahon did to football with the XFL.
Now, imagine what he could do with professional golf. Now
that you have that image in your head, you have a pretty good
idea of what Outlaw Golf is like. You play as one of
ten clichéd golfers (surly Scotsman, vapid rich girl,
dominatrix, etc.) with caddie through one of three courses
in either exhibition or through tournament events. There are
a wide range of gameplay options, including playing as skins,
match, stroke play, best ball and others.
The basic gameplay is your standard golf game, a fine mixture
of arcade and sim that makes the game fun to play while challenging
in that you have to get used to golf mechanics to do well.
At the tee, players must aim the swing and set top or bottom
spin on the ball. You can choose to switch clubs. Once you
"address" the ball, players need to pull down on
the right analog stick to get the swing meter going. Once
you have it at the percentage you want, push it forward to
swing. Considering how accurate you move the analog stick,
the shot can go forward, slice or hook. This direct connection
between analog stick movement and where your shot lands places
emphasis on control, which I think is a nice use of the controller.
Once near the pin, the player needs to check the curves of
the green before making a putt. One of the added features
to the game is a Composure Meter, which increases and decreases
depending on the character's play on the course. Supposedly,
the meter has an effect on your character's play, but I've
yet to see it actually work.
The basic course design and look is really good. Designed
as a sensible mixture of "extreme" and realistic,
the courses come across as standard golf courses with enough
extra elements (highway overpasses, etc.) to give them personality.
The textures of the greens look good and surrounding trees
and bushes look well done. The character models on the other
hand, look average, at best. While they're trying to convey
the character's clichéd personality, the basic models
look like they were built a few years ago and look very little
like they were modeled after real people. The fans that litter
the course look rather plain.
The audio portion of the game is nice, even if it can go
tiresome after some time. The announcer's sarcastic bits are
funny and add to the course. Even if you're having a hard
time working through the course, you may stick it out just
to hear what's next to be said. The character reactions to
both good and bad shots can be funny from time to time. The
problem seems to be that once you've played through a few
times, you've heard the whole range of comments.
Outside of the minor aspects mentioned before, the only real
drawback to this game is the fact that there only three courses.
There is only so many times you can run through the same 18
holes over and over again. With a few more courses, Outlaw
Golf would last most gamers a long time. With being able
to play up to four players, you can always enjoy 18 holes
with your friends without the green's fees.