Prince of Persia: The Two Thrones
Game Info
Platform(s)
Xbox, GC, PS2
Publisher
Ubisoft
Developer
Ubisoft
Genre
Action/Adventure
Official Website
ESRB Rating
Blood and Gore, Intense Violence, Nudity
 
Grade
The Good

• Good Graphics
• New Additions
• Dark Prince
• Great end to the trilogy

The Bad

• Occasional Glitching
• Over fairly quickly
• Repetitive enemies

 
Grade
A-

The prince is back in what is touted as the finally installation of this current gen trilogy. The first game was a surprise hit and had everyone awaiting a sequel. A year later the Warrior Within was released and even though the critics praised it, there were a lot of fans disappointed while about half enjoyed it more so. Well, Ubisoft listened and they have delivered a great ending to their Prince of Persia trilogy.

Prince of Persia: The Two Thrones begins right where TWW left off. After cheating death and changing his fate, he arrived back at Babylon safely. Much to his dismay, he saw the city set ablaze and in ruins wondering what horrible fate had he brought amongst his people and himself. Soon the ship he is traveling on gets destroyed and he makes his way into the city only to be caught, and again the sands of time are released only this time the prince is infected with the sands. The Dark Prince emerges from this event and the Prince and Dark Prince must fight together to survive. You will be traveling all across Babylon, racing in chariots, and you will help a familiar friend throughout your adventure. The Arabic setting has been brought back for this third outing to many fans delight, and of course what would a PP game be without the traps?

PP: TTT gameplay doesn't stray much from the previous formula (which consists of platforming, jumping, fighting, and puzzle solving) but there are a few new things that add more diversity to the game. Now you have trap board springs on the walls so when running you can jump off the wall and it will literally bounce you a great distance to the other side. Sometimes these are strung together and you'll be bouncing off the walls left and right. Speed kills are another addition and when pulled off are extremely fun. At certain times the screen will light up and if you hit the correct button sequence you will kill the enemy's without having to fight them. It can be tough to pull off at first but once you get the hang of it you'll be wishing you could do it more. The Dark Prince is also controllable at times and is a welcomed addition in itself. While controlling the Dark Prince at pre-selected areas of the game, your life will increasingly go down. Kill an enemy and collect sand and your life will refill. On the plus side he has unlimited time abilities. The decreasing health can be a nuisance but it adds some tension to the Dark Prince's parts and a sense of urgency. The Dark Prince can also use his awesome chain attack for killer combos as well as a make shift "Indiana Jones" style whip to swing across chasms. He can also use his chain to pull blocks out from walls and then proceed to use them to continue his journey. As you can tell the Dark Prince segments really add to this games fun factor. As you progress through the game, the various cutscenes will progress the story and the funny banter that goes on between the Prince and his alter ego are worth the price of admission alone. The chemistry is great between the two and really adds to the feeling that the Dark Prince is inside of you and could take control at any minute. Aside from those nice additions you can expect plenty of puzzle solving, awesome action, boss fights, and plenty of platforming goodness.

Babylon is a huge sprawling city. You will explore buildings, ride a chariot, traverse the city's sewers, scavenge the rooftops, and climb a perilous tower. All in a days work for the Prince. Ubisoft decided to go for a more colorful approach in this game in comparison to the second ones darker look. They recreated what an ancient city of old times might look like and you get that feeling exploring it. Enemies are designed in a way that almost looks like they could be related to the Dahaka from the second game. They all do have a similar look so don't expect a lot of diversity when it comes to the enemy design. Add in a few wild beasts and a couple of nice looking bosses (particularly the first one you fight, he's HUGE) and you have one of the better looking current gen games out there.

Controlling the Prince and his dark alter ego seems to have kept the same feeling from the last two games. You got your basic attack buttons and jump button. Your sands of time are still with the L trigger and your run and other various actions are still performed with the R trigger. The only new addition is the Y button is now how you use your speed kills. When initiating a speed kill your dagger will glow blue and that's is the time to hit the x button to continue your speed kill but it's all about timing and will take some practice. Fans of the previous games will have no problems picking this game up and playing immediately while newcomers should be able to easily adapt.

The clang of swords, the sounds of a city in ruin, the intense action music - it's all back and better then before. Ubisoft had a lot of compliments concerning the sound from Sands of Time while Warrior Within didn't go over so well. So with that they decided to go back to the more Arabic style of music and ditch the hard rock. Seems the fans approved of the soundtrack more so this time and I for one can say the same. It fits the overall theme of the game and unlike the second game in the series; this one seems to not have nearly as many sound glitches as the previous one. Also the prince doesn't yell or grunt every time you swing your weapon thank goodness.

There are a few things wrong with this last game but luckily not nearly as many as TWW. The sound glitches due tend to happen from time to time. You might hear the soundtrack continuing to play during a quite talking scene or a floating enemy head. These instances are few and far between but they still happen from time to time. PP: TTT can also be beaten fairly quickly as well. It's not as long as the second game but you also have absolutely zero backtracking (TWW was notorious for this). I'll take the constant progression over a longer game any day; there is nothing more that I hate then backtrack. This game is also mostly bug free which can't be said about the TWW.

Overall, Ubisoft did a commendable job with the entire series (taking a old series everyone had grown to forget and re-inventing it) and they ended it on a high note. The game successfully merged what worked with the first and second games and took a look at the criticism from them and worked on those issues as well. What you end up with is the best Prince of Persia game out of the series and a great ending to a well-told trilogy.

- - Justin Celani

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