|GC, PS2, Xbox
| The Good
Large levels that feel like part of a war
Multiplayer modes add to game's length
Star Wars sound effects and music
| The Bad
In-game cutscenes not too hot
Needs more missions
On-foot missions feel "tacked on"
With the imminent DVD/VHS release of Star
Wars: Attack of the Clones, LucasArts has managed to put
out a combat title in which the player uses a variety of craft
(including speeder bike, fighter tank and gunship) to fight
against the separatists. The story starts up near the end
of the movie, in which Mace Windu leads the clone troopers
into Genosha to free Anakin, Padme and Kenobi. From there,
the player visits five other planets and performs in sixteen
missions that go over the length of the conflict.
The gameplay is fairly straightforward, as players are expected
to finish a series of objectives in each location, ranging
from protection to rescue to search and destroy. Most locations
are fairly large and packed with tons of enemy and ally troops,
which helps in drawing the player into the war theme. While
each vehicle controls along the same lines and has both a
regular and special attack, there is enough variety to keep
them from feeling too similar. Players will need make sure
they look over the controls in the pause menu when using a
new vehicle as certain controls, like the use of the Left
and Right triggers, changes depending on the vehicle. With
the fighter tank and in the rare on-foot missions, the triggers
allow you to strafe, but when using the gunship, it will allow
you to decrease or increase your speed, which is useful for
coming in slow and peppering ground units in certain objectives.
And when you need to get somewhere fast, you can use a limited
boost. In each mission area, there are places to pick up more
ammo and health for your vehicle. Along with the main objectives,
players can also finish bonus objectives to unlock things
in the game. Bonus objectives range from finishing missions
within certain time limits, finding hidden locations and keeping
convoys from receiving too much damage.
On top of the single player mode is a multiplayer mode that
includes team-based and co-op modes. There's also deathmatch
and a king-of-the-hill mode. Considering that the game only
has sixteen missions, the multiplayer modes add needed extra
gameplay to this title.
Visually, the game's strength lies in both representing the
Star Wars universe well and presenting large amount of active
characters on screen at any given time. Each of the different
worlds look fairly accurate and during the heat of battle,
you'll feel transported into Lucas' universe. Players will
be impressed by the vast armies on screen and you'll easily
feel like you're in the battle. There are a few bland textures
here and there, and the character models look underdeveloped
compared to the vehicles. This is especially noticeable in
the in-game cutscenes, which look clunky, especially compared
to the more polished CG sequences at the beginning and end
of most missions.
Audiowise, The Clone Wars draws from the same pool
of resources as every other Star Wars game before it. Both
the music and sound effects are dead on and the voice acting,
while not accurate, does a good enough job to carry the story
on in the limited story sequences. If you've heard any other
Star Wars game, you know what to expect.
I will have to say that the on-foot missions seriously feel
tacked on. The controls are clunky and the character models
look inferior to the rest of the game. Fortunately, they're
such a small part of the game that you can look past them.
The game also suffers from the occasional bit of slow down
when multiple explosions occur during combat.
Star Wars fans should probably look into this game. It's
not the best Star Wars game ever made, but it's still a fairly
good combat action title that provides some strong gameplay
during the single and multiplayer modes.