Chrono Cross - Character Guide

The cast of Chrono Cross is impressive. With over 40 characters to recruit and only a fighting party of 3, you might wonder which characters are worth using and which are a liability. Below, we list each character, what their Innate Color is, and basically what they're good and bad at. Use your better discretion on how you use them.

Serge
Innate Color: White
Being the main character, Serge really isn't optional the first time through. Luckily for the player, Serge is great with both physical and magical attacks. He's deadly against black innate enemies.

Kid Kid
Innate Color: Red
The real benefit in using Kid is that she's the first person you get who can steal from enemies. Her physical attacks aren't really strong, except against blue innate creatures. Her magic is decent. You'll probably use her throughout most of the beginning of the game just for her ability to steal.

Poshul
Innate Color: Yellow
Poshul has fairly decent physical attacks but is ridiculously weak when it comes to magic use. The only real benefit to having Poshul is that she's the first person you can recruit and she helps in the first area and the first boss fight with Solt, Peppor and Karsh.

Leena
Innate Color: Blue
Leena has a less than great physical attack, but it decent in defense and pretty good with magic. Her claim to fame is that she's the ONLY blue innate you'll have for a long while(especially if you choose Guile in Termina), which means if you want to use that FrogPrince Summon that you got as a gift from the Water Dragon, you'll have to keep her in your party whether you like it or not.

Mojo
Innate Color: Black
If Mojo wasn't so cool looking, he'll be utterly useless. His tech skills are decent, but everything else is just abysmal. If it wasn't for the usefulness of his Level 3 Tech at the beginning of the game, he wouldn't even be worth a mention.

Guile
Innate Color: Black
Guile is one of the three men you can recruit in Termina to break into Viper Manor. Guile has decent physical attacks but strong magical attacks. His tech skills are exceptional damaging in themselves. He's also the first character you can recruit whose Fierce attack strikes all enemies at once. The major drawback to him is the total lack of Element slots.

Nikki
Innate Color: Blue
Nikki is one of the three men you can recruit in Termina to break into Viper Manor. Nikki is an all-around balanced character. With decent physical and magical attacks, he won't be a detriment to your party.

Pierre
Innate Color: Blue
Pierre is one of the three men you can recruit in Termina to break into Viper Manor. Pierre totally lacks until you get all three pieces of his Hero equipment. When you get those, he actually becomes fairly decent.

Greco
Innate Color: Red
As with most Red innates, Greco is poor when it comes to Elements. He is pretty good with his attack, especially if you equip him with something to raise his attack percentage. He's strongest when fighting Blue innates.

Luccia
Innate Color: Black
Luccia's biggest weakness is that her physical attacks are extremely lacking. She has decent magic and a good amount of Elemental slots. If you can get enough of her attacks to hit to build up Elemental power, she can be dangerous against most foes, especially White Innates.

NeoFio
Innate Color: Green
NeoFio is in a word... Weak. Unless your fighting a pack of small Yellow Innates (and I do mean small...), don't waste your time. NeoFio is a character for collection buffs.

Razzly
Innate Color: Green
Razzly is basically the green version of Riddel. No physical defense but lots of magical offense. Her triple tech skill with Serge and Leena gives her an added bonus.

Korcha
Innate Color: Blue
Korcha is decent as an all-around character. If you don't have Pierre or Nikki by the time you get him, he's a nice change of pace from Leena as a Blue Innate in your team.

Pip
Innate Color: White
Pip is a testament to using a character religiously. The more you use him, the better he gets. His innate color changes to correspond with the elements he uses. And his Level 7 tech comes about in a "third stage of evolution".

Doc
Innate Color: White
With Serge already required in your party, I can hardly justify putting Doc in. He's weak physically and his tech skills are of no match to Serge's. To be honest, there are better white innate characters to have, like Steena and Riddel.

SteenaMacha
Innate Color: Red
Macha is weak physically, but decent with magic. To be honest, there are better red innate characters to use than her. Since you get her and Glenn at the same time, you might find it hard to put her in your party at all.

Steena
Innate Color: White
The real drawback to Steena is that you get her pretty late in the game. She's a great fighter with a good handle on magic. Her Tech Skills look cool and can do some real damage to Black Innates.

Glenn
Innate Color: Green
Glenn is an excellent fighter who has decent magic abilities. When you equip him with both Einlanzers, he becomes extremely damaging in physical combat. His double tech with Serge is exceptionally damaging, especially late in the game.

Lynx
Innate Color: Black
Consider Lynx to be the black version of Serge. His strong attacks and magic use are augmented by his highly damaging tech skills. Lynx can put a serious hurt on any white innate enemy.

Sprigg
Innate Color: Green
Sprigg can be a liability. She's weak physically and has almost no elemental slots. If it wasn't for her ability to Dopplegang enemies she's finished off, she'd be totally useless. Her Dopplegang ability is essential in gaining Janice. In battle, though, it's almost useless. By the time you get her elemental level up enough to change into something else, most battles will be over.

Harle
Innate Color: Black
Harle can be a nice addition to your party, but the main drawback is that she can be a liability against white innates. Her Tech Skills are effective and useful and her ability with magic is helpful at the time you get her.

Radius
Innate Color: Green
While there are better physical Green Innates that you can get, Radius' magical ability, while not overwhelming, lend a helpful hand against creatures weak to magic. Equip him with a Yellow Plate to shake off that nasty weakness to yellow.

Funguy
Innate Color: Yellow
Funguy (pun intended) can be a fun guy. That is, if you don't want a lot of magic from him. He's a great physical attacker with damaging tech skills.

Norris
Innate Color: Yellow
Norris is to yellow as Starky is to white (minus the cool-looking Tech Skills). If your looking to have someone to aid in wiping out large parties of Green Innates, then consider bringing him along.

Starky
Innate Color: White
He has fairly damaging attacks and cool-looking Tech Skills that are harmful to most, especially Black Innates. Where he suffers if defense. If you can load him up with some excellent armor, he's decent to have around.

Janice
Innate Color: Red
Except for decent HPs, she's really just an average character. The only good thing about her is that you can don't have to forge her Prism-class weapon. You can find it in Chronopolis. Of course, if you're not going to use her, then just disassemble it to make something better.

Sneff
Innate Color: Yellow
Sneff is in a word... OK. His stats won't amaze you, except that he's fairly decent with magic and tech skills. His double tech with Guile is pretty damaging, though. That might be the one reason you'll want to use him.

Irenes
Innate Color: Blue
There are better Blue Innates to have in your party - MANY better... With both Low HPs and Hit Percentage, Irenes is a huge liability.

Viper
Innate Color: Yellow
Viper is a strong fighter that's noticeably weak with magic. Once you give him the Viper's Venom, an anchor that parades around as his weapon, he'll do a gross amount of damage. He lack of decent magic is the only real liability with him.

Riddel
Innate Color: White
With very low HPs, physical attack and defense, you might think Riddel is a total waste. Her saving grace is her high magic attack and her huge number of element slots. Just give her Prism mail and a lot of defensive items.

Karsh
Innate Color: Green
Much like Glenn, Karsh is an excellent green innate fighter. He's not strong with magic, but his ability won't be a total detriment. When equipped with a Stone Axe or Rainbow Axe, he can deal out some real damage with his attacks and Tech Skills.

Zoah
Innate Color: Yellow
Zoah is a testament to his character design: brawny, strong and absolutely NO magic ability. He has a great Double Tech with Karsh that you should try out.

Marcy
Innate Color: Blue
Marcy's strong against Red Innates, but may not provide the killing whallop you need for other colors. She can do decent physical damage and can be useful as a healer.

Zappa
Innate Color: Red
Zappa is powerful, but really lacks when it comes to magic. He's essential to forging Prism weapons later in the game, but really isn't much help in combat, unless you want to muscle your way through.

Orcha
Innate Color: Red
Rather ordinary, to say of the least. His Tech Skills are fairly damaging.

Fargo
Innate Color: Blue
Fargo is beneficial to your team in that he can steal. You will probably use him in every fight against the six dragons to steal from them. On top of that, he does some good physical damage and handles his magic competently.

Miki
Innate Color: Red
The spicy dancer is pretty good.. to look at. In all fairness, she is fairly decent with magic.

Draggy
Innate Color: Red
Don't be afraid to use this cute little dragon. He has a lot of HP and can cause some real damage. Extremely effective against Blue Innates.

Turnip
Innate Color: Green
Except for carrying a sword, Turnip's about useless. His cuteness factor, though, may be the only reason to pick him up.

Skelly
Innate Color: Black
Skelly is weak. He lacks in most areas. Consider him nothing more than a character to add to your roster.

Mel
Innate Color: Yellow
The only real attractive thing about Mel is her ability to steal. There are better Yellow Innates when it comes to damage and defense.

Leah
Innate Color: Yellow
Surprisingly, this little girl packs a whallop. She may be susceptible to green attacks, but her own physical ability can be helpful.

VanVan
Innate Color: Green
Decent magic user with a good number of slots. His level 5 Tech acts as a random "Color" Field, making the field effect all one color, much earlier in the game then you would actually get one of them.

Grobyc
Innate Color: Black
Grobyc is an essential Black Innate Fighter. When equipped with a White Plate, he can be a great asset. His magic skills aren't overwhelming and his physical defense isn't the best, but he can do some real damage nonetheless. His Tech Skills can pack a punch.

Orhla
Innate Color: Blue
Orhla is a great fighter. Her tech skills cause a good bit of damage. She may not have the best magical skill, but she does well. It's a shame you get her so late in the game.

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With so many characters, you may have a hard time deciding who to use.