A Death In The Family - Alex Roivas - Roivas Family Estate, Rhode Island, 2000 A.D.

In the opening scene, just run around and keep yourself alive until the next scene kicks in. After a series of cutscenes, you'll find yourself in the Mansion Foyer. Turn to the clock on the small table and take the Dresser Key from the back. Enter the Library and go to the clock in the northeast corner. Adjust the clock to read 3:33 and enter the newly revealed hall. Open the door to enter the Secret Study. Select the Tome of Eternal Darkness.

Pious Augustus - Ancient Persia, 26 B.C.

After the story sequence, head over to the ladder and go down. At the other end of the hall is one of four blocks that you will find to complete a puzzle later on. On your way to it, you'll have to dispatch three Zombies. Pick up the Red Granite Block and head into the next room, where you'll need to fend off some more zombies to get the Green Granite Block. Go on to the next room to get the Blue Granite Block and then go down the ladder. Head to the doorway to the south and prepare for a fight with a number of Zombies. Once done with them, Pick up the Purple Granite Block. Now place each of the blocks in their corresponding slots along the wall to open up the northern door in the hall you just left. Enter the northern room and destroy the statue. Head through the open doorway and dispatch the zombies and press the large glowing button. Step over to the glowing circle to be teleported to another hall. At the end of the hall is a decision. You can select one of three artifacts. Whichever one you pick will affect certain bosses and the types of Zombies and Horrors you have to face during the game.

The Three Dieites:

Chattur'gha: Choosing this deity will force the player to fight monsters that are tougher to physical damage. Chattur'gha is weak to Ulyaoth, but strong versus Xel'lotath.

Ulyaoth: Choosing this deity will force the player to fight monsters that are strong against magic and like to absorb magic from your characters. Ulyaoth is weak to Xel'lotath, but strong versus Chattur'gha.

Xel'lotath: Choosing this deity will force the player to fight monsters that will quickly wear on your sanity. Xel'lotath is weak to Chattur'gha, but strong versus Ulyaoth.

Alex Roivas - Roivas Family Estate, Rhode Island, 2000 AD

Take the Tome of Eternal Darkness. Turn around and look at the page in the frame. Use it to start the next chapter.

The Binding of the Corpse God - Ellia - Angkor Wat, Cambodia, 1150 AD

Go across the room and take the Strange Necklace, which has limited uses as a healing item. Head through the south doorway into the next room and then head through the next booby-trapped hall. In the next room, kill the zombie, grab the Bronze Necklace and go over to the candle display. Blow out the right candle and then head back to the entrance room. Place the Bronze Necklace on the statue and head through the now open north door. Pass through the first room and the booby-trapped hall to another room with a zombie you must remove. Go to the candle display and blow out all of the candles. Enter the newly opened doorway to the hall, where you need to grab the blowgun. After the short scene, use the blowgun to take out the zombies before they kill the guard. If you save him, take your broken sword to him to have it repaired. Move from chamber to hall to chamber until you reach Mantorok's chamber, where you need to grab the Metal Bar. Return to the first corner chamber, get rid of the zombies and use the Metal Bar in the slot on the pyramidal stone. Now, go back to Mantorok's Chamber and head for the room at the back.

Alex Roivas - Roivas Family Estate, Rhode Island, 2000 AD

Grab the Gladius and then go over to the candle shrine. Extinguish the middle and right candles to get the Message Tube. Check the tube to get the next chapter.

Suspicions of Conspiracy - Anthony - Amiens, France, 814 AD

After the cutscene, talk to the monks to find out what your ultimate goal is - to get into the Bishop's Room. But, you'll need to get a key for it. Examine the casket and speak to the monk next to it to get a Scramasax. Head up the stairs in the back and you'll end up in a hall. Cross over and grab the Tome of Eternal Darkness. Now, once everything's back to normal, head back up the stairs. Grab the Blue Urn off of the shelf and use it. Pick up the broken urn parts and the Rune. Grab the Circle of Power from the desk and check the center bookcase to reveal a ladder. Take it down. Wail on some zombies, one of which has another rune for your collection. Go into the next room and save the monk. He'll give you a Two-Edged Sword. Also, pick up the Torch and parts of the Green Urn he dropped. You may need the Torch to see them. Put all of the pieces together by "mixing" them. Head into the stairwell, grab the Codex and take out the zombie to get the Rune inside him. Continue through the door at the bottom. Get rid of the zombies, grab the Red Urn and Codex, and use the torch on the tapestry to reveal the door you need to enter. Get to the next room, where you need to get the Codex and Spell Scroll. Use your new spell to repair the Blue and Green Urns. Now, go back to the fountain and fill them with water. Return to the small library and use the three urns on the plate by the table to unlock the secret passage. Head through the hall to the secret room. Now, you'll have it out with the Bishop and some of his monster pals. Grab the Bishop's Key and head back to where you started. On your way back, you'll have to do with a new enemy, the Trapper (see Monsters in sidebar). Once back in the main hall, use the key to get another cutscene.

Alex Roivas - Roivas Family Estate, Rhode Island, 2000 AD

Go up to the second floor in the main foyer. Use the Second Floor Key on the door. When it breaks, use your new spell to repair it and use it on the door again. You can look around some of the rooms to find some ammo. Enter the northwest bedroom in the west part of the hall and grab another chapter that's hanging out from behind one of the paintings. Use it.

The Gift of Forever - Karim - Persia, 565 AD

After the opening sequence, head down the ladder. Pick up the Tome as before. Head back down the ladder and along the tunnel, killing zombies, picking up the Statuette and Rune and moving on your merry way. In the next room, go to the Rune Barrier, which'll dissipate. Head down the ladder, grab the Statuette and Codex, and go back to the previous room. Place one Statuette each on two of the three circular mats and stand on the third. This will raise the shrine. Before you move on, get rid of the trappers and then step onto the new platform and activate it to go down. Run through the hall, stopping only to take another Tulwar out of a dead body. Deal with the dead soldier and Bonethief within and head on. In the next room, kill the zombies and grab the spell scroll. Go through the door that isn't locked and go through the south door. Defeat the Horror to get another Rune and grab the Codex. Head back into the previous room and use your new Rune to drop the barrier. Go down the ladder. Grab the Codex and go through the door to the right. Pick up the Ram Doa and then start laying into wave after wave of zombies. One of the zombies with have another Rune for you. Once done, head back to the room you got the spell scroll in and use the Enchant Item spell with the correct alignment on the Ram DOA Use it on the door to unlock it. Deal with any enemies and head over to the ladder. Grab the Ruby Effigy and head down the ladder and go over the rubble. In the next room is a Horror. Enchant your weapon, waste him and move on. Use the Tome on the skeletal hand to unlock the next door and then pick it up again. In the next hall, you're gonna have to do some serious fighting. Once all the enemies are dead, go to the artifact at the end of the hall.

Alex Roivas - Roivas Family Estate, Rhode Island, 2000 AD

Go to the kitchen (west of Main Foyer) and Enchant the Gladius with the correct alignment. Use it on the door. Enter the pantry and get the spice jar. Check it for a new chapter page and use the chapter page.

The Lurking Horror - Dr. Maximillian Roivas - Roivas Family Estate, Rhode Island, 1760 AD

You start this chapter in the northwest bedroom. Grab the Flintlock Ammo and head out into the hall. There is more ammo littered about the house in the hall and other bedrooms. Enter the east bedroom and grab the Letter and Codex. Head down to the main foyer and grab the Letter. Enter the kitchen to get a Codex, ammo and Pump Handle in the pantry. Now, go into the formal dinning room and head over to the fireplace. Move the raven statue over the colored panel that corresponds with the deity that is dominant over the one Pious picked at the beginning of the game. Go through the opening into the secret study and grab the Sabre, Spell, Flintlock and the all-purpose Tome. When you go back into the dinning room, the servant will attack. Kill him and the Bonethief within. Have Max perform an autopsy before delivering a finishing attack. Go into the main foyer and kill off the Horror for another Rune. Go upstairs and go to the stained glass window at the end of the hall. Try to avoid killing your servants as doing so saps your sanity. Grab the Sealed Letter behind the table next to the window and then deal with the Bonethief Read the Letter and you get the Basement Key. Head back to the main foyer and kill the Horror for yet another Rune (Don't worry about the funky look of everything. It's intentional.) Now go down to the wall behind the stairs with the glowing symbol. Use the Reveal Invisible spell with the superior alignment and use the Basement Key on the revealed door. In the basement, grab the Codex and Spell Scroll and use the Pump Handle to reveal a ladder in the well. Go down and deal with a zombie to get the Rune inside it. Keep going down, past the barrier that will dissipate.

Boss - Guardian Creature -
Make sure to set up your Enchant Item and Damage Field spells to be aligned to the deity superior to the one Pious chose at the beginning of the game. Enchant the Flintlocks and then walk up to the first platform, near to the Guardian. Cast Damage Field and shoot a double volley. The first shot should break the Guardian's own protective field and the second shot should hit home. Reload and repeat. From time to time, the Guardian will summon a zombie. Let it bash itself against the Damage Field. When the Guardian moves, follow it and keep performing a double shot on it. You might want to go back to the safety of your damage field when reloading.

Alex Roivas - Roivas Family Estate, Rhode Island, 2000 AD

Go up to the master bedroom and use the Reveal Invisible spell on the dresser to reveal the lock. Use the Dresser Key to get the Revolver and another chapter in the Tome. Use it.

A Journey Into Darkness - Dr. Edwin Lindsey - Angkor Wat, Cambodia, 1983 AD

Be prepared for a heavily action-oriented chapter. After the cutscene, deal with the beast by waiting until it nears you and open it's wings. Shoot it in the head and move. Repeat until it falls. Use the Archaeologist's Brush to clean away the dust on the floor in the center of the room to reveal a Bronze Bracelet, which you need to use on the statue to open the south door. Go through the doorway. Grab the Tome. Go through doorway again. Kill the zombies and move on through the trapped hall, where you need to get the Metal Bracelet and use the Brush to dust off the cobwebs for the Codex. Head on. Ignore the Horror and grab the Bronze Necklace. Return to the entrance and use the Bronze Necklace on the statue to open the north door. Enter the next room and grab the Silver Bracelet from under the Naga statue. Quickly replace it with the Metal Bracelet. Head west into the trapped hall and brush the cobwebs off another Codex. Go into the next room and finish off the zombies for a Rune. Head into the next hall, where you need to use the brush on the cobwebs across from the statue to get a spell scroll. Continue south until you're back in the room with the Horror. Use Dispel Magick and then kill off the Horror. Grab the Silver Necklace. Go back into the previous hall and use the Silver Bracelet and Silver Necklace on the statue to open a door behind you. Go down the steps, killing zombies along the way (one with have a rune). A similar beast from the beginning of the level will attack. Take care of it as before and continue on. In the next area, the halls are trapped with poison gas. You'll need to push a panel in each neighboring room to delay the release of the gas as long as possible. Head south and in the next room stand on a floor panel to make the guard statue turn around. Run over to the second statue and grab the Gold Bracelet. Head out through the east door, take note of the purple barrier and enter the next room. Use Dispel Magick to remove the Damage Field and release the Xel'lotath Rune. Head north through the next hall to the next room. Once again, cast Dispel Magick to remove the Damage Field and release the Ulyaoth Rune. Head onto the last room, where you'll come across a Xel'lotath Horror. Dispatch it, use Dispel Magick on the Damage Field to remove the last component to the purple barrier. Brush off the cobwebs and take the Necklace. Return to the southeast corner room and place the Necklace in the fountain basin and push the button to fill it with acid. You then get the Gold Necklace. Head north into the hall and place both the Gold Bracelet and Gold Necklace on the statue and enter the newly opened doorway. Fight your way down the stairs, enter the next hall and head to the north door. Deal with the zombies and use the brush to get the Codex. Go through the west door, and work your way through the next few corridors and rooms, killing one zombie to get another Rune. In the southeast corner room is a Summon Spell Scroll you need. Go back to where the purple barrier was and cast the Summon Trapper Spell. Maneuver the trapper through the hole in the wall, across the bridge and onto the purple floor panel that will open a door behind Lindsey. Once in control of Lindsey, go and grab the Rune. A Horror will break through the wall and attack. Cast a Damage Field Spell where you're at and let the beast smash itself against it while you fill it full of lead. Once the Horror is dead, enter the chamber and use the brush to get another Codex. Now, work your way all the way back down to the chamber where you found the spell. Enter Mantorok's Chamber.

Alex Roivas - Roivas Family Estate, Rhode Island, 2000 AD

Head into the Library and look at the book case on the right center to get the Essence of Mantorok. Now, head up to the second floor hallway and to the stained glass window. Cast the Dispel Magick spell and grab the next chapter page. Use it.

Heresy! - Paul Luther - Amiens, France, 1485 AD

Note: Paul has very low health and really isn't that great in combat. You will need to use magick and strategy in fights with Bonethieves and Horrors. Enter the north door to the sanctuary and walk until you get a cutscene. Once the events unfold, turn to the painting and grab the Emerald. After another scene, leave the room, cross over to the stairs and head up. In the next room, avoid the zombie and enter the east door. Go around and ring the bell. Speak with the Custodian to receive the Old Tower Key. Go back to the sanctuary and enter the west door, where you can get the Crossbow. Look at the robes to get the Podium Key. Go back and use the key at the podium to get a Diary Page. Go down the steps in the back and grab the Mace and Crossbow Bolts. Don't bother with the door to the cellar, yet. You're not ready for that. Go back up to the sanctuary and take the east door, where you'll have to deal with a Bonethief. After dealing with him, grab the Spell Scroll and head up the stairs, where another Bonethief will give you a hassle. Grab the Sheet of Music and Diary Page. Go back downstairs. Now, cast the Shield Spell, cast Enchant Item on the Mace and enter the north door, where you'll have to fight a sturdily undead familiar face. Once you fell your foe, you get the Ruby and Two-edged Sword. Go to the sanctuary and play on the organ with the Sheet of Music to reveal the 5th Order Circle of Power. Now, return to the basement and enter the cellar. Shoot the Trappers with the crossbow and then look along the wine caskets to find the switch to open the secret passage. In the next room is a Horror and the Sapphire. Place the three gems on the pedestal to reveal a secret staircase. Head into the next room, where you'll deal with zombies to get another Rune. Note: With the Pargon Rune, you can now remake some of your spells with the 5th Order Circle of Power. While the spells take longer to cast, they are more powerful. Go down the next stairwell and enter the room where two Horrors are beating on each other. Wait until one goes down, cast a Damage Field and let the remaining Horror kill himself on the Damage Field. Grab the Crossbow Bolts and enter the west door. Go through the hall to the next room. Enter the south door and go around to the Bishop's secret room to pick up a Codex and Diary Page. Return to the Bell Tower and talk to the Custodian to get the Sacrificial Knife. Now, go back to the room where the Horrors fought it out and use the Knife on the ornamental casket. Enter the newly revealed door and walk around to the dead body on the altar. After a scene, fight off the two Bonethieves and then head back. Follow Augustine through the east door.

Alex Roivas - Roivas Family Estate, Rhode Island, 2000 AD

Look on the desk for the Note From Edward. Head to the dinning room and play the same tune that Paul Luther did before (A, B, Y, X, B, Y, A). Take the next chapter page and use it.

The Forbidden City - Roberto Bianchi - The Middle East, 1460 AD

You will need to Survey (read: examine by using the B button) five areas in the tomb before you can finish. Head over to the ladder and go up. Cross the room, go down the ladder, avoid the zombie and go up the next ladder. Grab the Saif and Crossbow Bolts and take a Survey before taking the next ladder down. In the next area, you will need to open a series of gates and deal with zombies before moving onto the next ladder. In the next chamber, take a Survey and grab the Crossbow. Go down the next ladder (After a prerequisite trip to get the Tome of Eternal Darkness), and either sneak past or dispatch the Trappers. In the next room, Enchant your weapon and deal with the Winged Beast. Grab the Spell Scroll and move on, dealing with the Horror before entering the next room. After a scene, have Robert take the east door and take the first door after the ladder. Take a Survey and then leave before the "mentally unstable" workers come for him. Take the ladder down and deal with the Trappers. Go to the doorway in the south and wait for the Horror to finish off the Zombies for you. Finish it and then examine the pedestal. Cast a 5th Order Reveal Invisible spell, cross over and take the Forgotten Corridor Key. On your way back to the ladder, you should pick up an Effigy. Now, go up and enter the east door. Cast a Shield Spell and run down the hall to the end. In the next room, slash the rope to lower the bridge. Once on the bridge, two giant worms attack. Equip the crossbow and get off the bridge. Shoot both and then get back on the bridge to make a Survey. Throw the lever and return to the room where you saw the zombie get crushed. Use the Summon Zombie spell and walk the zombie to the pressure plate. Go down the ladder. In the next hall is a Winged Beast that likes to summon Horrors and Trappers. It's probably in your best interest just to run past it. In the next room, advance on the shrine to initiate a cutscene. Afterwards, perform a Survey and head back to the room you started the chapter in.

Alex Roivas - Roivas Family Estate, Rhode Island, 2000 AD

Approach the framed drawing and "Survey" it to get the next chapter (How did we miss this earlier?).

A War to End All Wars - Peter Jacob - Amiens, France, 1916 AD

Grab the Soldier's Letter #1 and then go up to the lectern and grab the Sealed Envelope. Check it to get the Orders. Go out the south door, head up the stairs and grab the Soldier's Letter #2. Go back down and h and the Orders to the soldier guarding the door. Now, enter the door. Grab the Tome of Eternal Darkness. Reenter the door and grab the 8mm Revolver. When the power goes out, the cathedral will fill with Bonethieves. Since you have so little ammo, just run past them on your way back to the lectern to grab the .303 Rifle. Grab the Sheet of Music from the organ and take the stairs down. Grab the ammo lying around and go into the wine cellar. Get rid of the Trappers and enter the boiler room to the west and turn on the valve. Go across to the east room, place the Lucky Penny in the fuse box and then pull the lever to turn the power back on. Go back to the boiler room and summon a Trapper. Walk the Trapper under a hole in the wall and remove the dead body next to the door. Enter the room and grab the 7th Order Circle of Power. Go back up to the cathedral and get rid of the Bonethieves. Now, play the organ to get the Door Handle. Enter the east door, deal with the Bonethieves and go up the stairs to get the Two-edged Sword. Return to the sanctuary and go to the rune on the west side. Cast a 7th Order Reveal Invisible spell to see the door. Use the Door Handle and enter the next room. Grab the ammo and go down the ladder. Work your way into the next room and once it's clear, take the west door. In the next room, grab the Soldier's Letter #3. Continue on to find the Binding Hall Key. Return to the room where you fought the Horror and Zombies and go through the south door. Grab the Magickal Elixir and return. Use the key on the east door and head through the halls and stairs. Grab the Magical Attack Spell before heading into the last room.

Boss - Guardian of Deity -
Depending on the deity Pious chose, this fight will be different.
Chattur'gha: Dodge the initial fire balls and then avoid the beast's tongue, which will draw you close in. If you dodge the attack, the Guardian will stop to rest. Use this time to cast a 3rd Order Magickal Attack (Superior). Keep doing this until you've hit it three times. Next, the Guardian will summon three zombies. A second or two after the third one is raised, cast the Magickal Attack as the Guardian is resting. After hitting it twice, the Guardian will draw you in close with a energy field. Run back and forth, dodging attacks. After five successful dodges, the Guardian will pause. Hit it with a Magickal Attack and go back to dodging. After another nine dodges, use Magickal Attack again. Keep this up and he'll fall soon.
Xel'lotath: Dodge the magical attack and the Guardian will stop to rest. Use this time to cast a 3rd Order Magickal Attack (Superior). Keep doing this until you've hit it three times. Next, the Guardian will summon three zombies and attack you with magick if you get too close. When the Guardian glows, it is resting. That is when you need to hit it with a Magickal Attack. After hitting it twice, the Guardian will draw you in close with a energy field. Run back and forth, dodging Magick Attacks. After five successful dodges, the Guardian will pause. Hit it with a Magickal Attack and go back to dodging. After another nine dodges, use Magickal Attack again. Keep this up and he'll fall soon.
Ulyaoth: After you dodge the initial energy balls, the Guardian will stop to rest. Use this time to cast a 3rd Order Magickal Attack (Superior). Keep doing this until you've hit it three times. Next, the Guardian will summon three zombies. A second or two after the third one is raised, cast the Magickal Attack as the Guardian is resting. After hitting it twice, the Guardian will draw you in close with a energy field. Run back and forth, dodging attacks. After five successful dodges, the Guardian will pause. Hit it with a Magickal Attack and go back to dodging. After another nine dodges, use Magickal Attack again. Keep this up and he'll fall soon.

After the battle, grab the artifact.

Alex Roivas - Roivas Family Estate, Rhode Island, 2000 AD

Take the Lucky Penny and head back to the library. Go to the ghost of the servant and grab the Basement Key. Go down to the basement and pick up the Shotgun and ammo. Go to the fuse box and use the Lucky Penny. Go up to the 2nd floor and enter the bathroom to get Maximillian Roivas's Journal, Pg. 2 and the Chapter Page in the medicine cabinet.

The Legacy of Darkness - Edward Roivas - Roivas Family Estate, Rhode Island, 1952 AD

Grab the book off of the fireplace to get a Minute Hand. Go to the second part of the library and grab the Spell Scroll. Now, go over to the kitchen and grab the ammo and grab the Sabre from the dinning room. Go upstairs and grab all the ammo you find and the second volume of the Roivas history. Inside is the Hour Hand. Go back to the clock in the library and place both hands. Move the hands to 3:33 and enter the secret study. Grab the Tome of Eternal Darkness, Revolver and ammo. Head out and kill the possessed servant to get the Basement Key Bottom Half. Now, you must save the servants from the beast by casting a Reveal Invisible spell and fighting off the creature as he attacks the servants. Go to the master bedroom and hit the creature in the head until it leaves. Talk to the servant to get the Gun Cabinet Key. Use the key on the gun cabinet to get the Elephant Gun. Head downstairs and then make your way back to the room with the gun cabinet to save the servant there. Go down to the main foyer and save yet another servant. This time, the creature will drop the Basement Key Top Half. Mix the two key parts and enchant them. Use them on the basement door. Cast a Shield Spell and equip the Elephant Gun. Go down into the basement and avoid the beast while blasting the obelisk. After three double-blasts, the obelisk should be done with. Switch to the sabre and kill the beast once and for all. Grab everything in the room and go down the ladder. When you come up on the two Horrors, hit them with a Magick Attack and finish them off with the shotgun. Enter the next room.

Boss - Greater Guardian -
Make sure to enchant your shotgun and keep on the move. Take out the Horror and then focus on the Guardian. The Guardian will cast magickal attacks and summon zombies from behind a Damage Field. Come up on it and cast Dispel Magic and then blast it with the enchanted shotgun. It will turn into a ball of light and move elsewhere. Follow it, but not too closely. When it reforms, blast it before it can set up another Damage Field. Keep on him until he goes down.

Enter the door on the east side of the hall. In the next room are nine arrays that you have to set to certain runes. Select the array, enter the teleport pad, change the rune, enter the teleport pad to another room, where you'll have to throw a switch and make your way back to array room. The arrays are numbered from left to right:
1) Pargon - Let the Horrors wear each other down and go into the moat for the lever.
2) Redgormor - Avoid the Horror and Trapped to get to the lever over the bridge. This room will go to room 1.
3) Pargon - Throw the lever and run out of the room.
4) Pargon - Go down the stairs, pull the lever and leave.
5) (Superior) Deity - Ignore the Guardian and flip the switch at the top of the stairs. Go down and head towards the camera along the side paths.
6) Pargon - Shoot the Trappers before flipping the lever. You will pass through room 5 before heading back.
7) Pargon - Run around the central ring, avoiding attacks as you flip the switch. Cast Dispel Magick by the Guardian and use a Magickal Attack to get him to move out of the doorway.
8) Nethlek - Use Dispel Magick and attack the Guardian to get it to move from in front of the lever.
9) Pargon - Use Dispel Magick and attack the Guardian to get it to move from in front of the lever.
Now, escape from the city.

Alex Roivas - Roivas Family Estate, Rhode Island, 2000 AD

Go down to the basement and check out the barrels for the Pickax. Go up to the second floor and use the Pickax on the spot where the wallpaper obviously is covering a door. Use Dispel Magick to get the Stethoscope and M. Roivas' Closing Notes. Now, working you way through the Zombies to the basement, where you'll use the Stethoscope to crack the safe. The combination is (give or take 2 numbers) right 59, left 83, right 45. Grab the stuff inside and read the chapter page.

Ashes to Ashes - Michael Edwards - The Middle East, 1991 AD

Use the ax to clear out the Zombies and then pick up the OICW Rifle, Glock 9mm, and ammo. Go into the next hall and run past the Winged Beast to the room beyond, where you'll need to take the ladder down. In the next hall, take the next ladder on the left and grab the Gold Amulet. Return down the ladder and take the next ladder to a room with a Staff. Combine the Staff and and Gold Amulet for later use. Return to the ladder hall and take the last hall. Use the combined staff to burn the two golden domes in the clay city. Once both have been burned (mirrors will appear), focus the light on the center spire. Go down the new ladder. Take the Tome of Eternal Darkness. Go down the ladder again, go through the next corridor and take the ladder up. Get rid of the two Horrors and go down the next ladder. In the following hall, shoot the worms that attack from the open pit and then cast a Dispel Magick spell to get the Green Effigy. Now, go back to the ladder before the worm pit and take it up to a room with a Horror and Zombies. Go down the ladder and take the next hall to the door. Dispatch the Trappers and go through the unblocked door. After killing the zombies take the only available door to you. In the circular chamber, use the Effigies under each of the reliefs in this order: Red Effigy under Sorcerer, Green Effigy under Warrior, Blue Effigy under the Scholar. Return to the room where the stairs have opened up. Go down and grab the Enchanted Gladius. Note: Michael can not equip this. Now, go back to the room where you fought off the zombies. Cast a Trapper and have it send the giant obelisk away. Go down the ladder and keep going down the get the Bind Spell. Cross over into the next room and cast the Bind spell to have the two Horrors fight it out, Finish off the winner and grab the Plastic Explosives. Return to where you removed the obelisk and cast a 7th Order Reveal Invisible Spell. Enter the revealed door, grab the Detonator Caps and go down the hall. Take out the worms over the pit and mix the Detonator Caps and Plastic Explosives. Cast and Enchant Item spell on the Explosives and place them in the center of the bridge. Now, run like you wouldn't believe to get out. You have three minutes, so don't waste the time to fight with any of the beasts. The path out is a little different, but fairly straightforward.

Alex Roivas - Roivas Family Estate, Rhode Island, 2000 AD

From the library, head into the observatory. Move the light and mirrors in this room, so that it reflects off of each of the mirrors and into the correct spot on the globe. Now, head for the basement, but pick up the parcel at the front door along the way. Inside are some essential items, especially the Enchanted Gladius, which you'll want to equip. Go down to the basement and open the wooden door. Go down the ladder and run through familiar territory. Cross the long hall where Edward Roivas had his battle with the Guardian to the door on the other side. In the array room, pick up the two Pedestal Fragments and mix them and cast and Enchant Item to fix them. Place the Pedestal in it's correct spot and then place the three Artifacts on the pedestals. Now, use the arrays ad Edward had. You won't have to throw any levers this time around. The arrays are numbered from left to right:
1) Pargon - Cast a Reveal Invisible spell to see the true floor.
2) Aretak - Finish off the Trappers and head out.
3) Pargon - Here you need to Summon a Trapper, Zombie and Horror under the correct signs and walk them onto the pads to get out.
4) Pargon - Sneak out of the room. Especially on the purple flooring. Unless you like being eaten alive.
5) (Superior) Deity - Shoot the Trappers and exit through the door behind where Alex arrived.
6) Pargon - Cast Reveal Invisible to see the Trappers and then shoot them.
7) Pargon - Stand close to the center of the room and cast a 7th Order Magickal Attack aligned to Mantorok.
8) Tier - Cast a Dispel Magick Spell and then run for the door.
9) Pargon - Bind one of the Horrors and then finish off whomever's left after the fight.
Now enter the portal for the final fight.

Boss - Pious -
You need to spend the fight throwing the Enchanted Gladius at Pious' head from a distance. When you hit him, the artifact will appear. Run to it and hit it. Avoid Pious' Magickal Attacks and continue the pattern of hitting him in the head and then hitting the artifact. After the third time, You'll take over as the spirit of the previous Chosen Ones. As Ellia, you need to go to the Tome and then attack the artifact. After the attack, you'll switch back to Alex, who'll need to hit Pious in the head once again. Repeat until the artifact is destroyed. Now, Alex just needs to focus on hitting Pious until he goes down.

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Zombies - There are four types:
- Mantorok: Very weak and easy to finish off.
- Xel'lotath: Tends to regrow "phantom" limbs and likes to drain sanity. Best to use torches to burn them down.
- Chattur'gha: Strong and have regenerative capabilities.
- Ulyaoth: Aim for the head. When they stand still and start vibrating, get clear. They're about to explode.

Trapper - Small creatures that focus on sound. Sneak past them or use ranged weapons to get rid of them. If they see you, they'll send you to a Trapper dimension that you will have to escape from.

Horror - These larger creatures are powerful, have hard armor and like to drain magic, life, or sanity. Try to enchant a weapon and aim for the heads/necks.

Bonethieves - These beasts like to hide inside other creatures or NPCs. They can cause LOTS of damage with their claws. Aim for the head and keep slashing until they go down.

Winged Beast - These creatures like to hide their heads within their armored wings. Wait until they get near and hit them in the head, then retreat. If they manage to hit you, they like to summon other creatures in celebration.

• Try to decapitate the zombies with a headshot. They will flail about, unable to see you if they have no head.
• Always be sure to use the alignment superior to your enemy's alignment when casting Enchant Item, Dispel Magick or Damage Barrier spells
• If you're taking a beating, step outside of the room, heal up and head back in. The monsters won't have rehealed and will be waiting patiently for your return.
• While you may want to avoid Trappers and the trapper dimension they send you to, if you are low on sanity, you might want to "accidentally" get sent there and use the green pad to refill your sanity.
• When walking through trapped hallways, take note of floor panels that can set off traps and try to avoid them.
• When you have Magick Pool spell, set it to Mantorok and use it often to slowly regain Sanity, Health and Magick.