In Kingdom Hearts, not a lot of the levels are too
complex, and there is a degree of discovery that the player
should enjoy for themselves. We present a tip guide for the
numerous bosses in this game. Most are fairly straightforward,
but a few will take some preparation and skill to win. There
may be spoilers below, but we'll try to keep them to a minimum.
Darkside - This fight is relatively easy and just
give you an idea of what to expect. Dodge his blasts and defeat
the smaller minions when they spawn after he plants his hands
into the ground. Go after his hands whenever they're within
reach. You may have to jump and attack from time to time.
His energy is easy to dodge as he telegraphs it. Run to the
side or behind him when it happens.
Darkside 2 - Same as before. The only difference is
that now he can rain down energy balls, but they're fairly
easy to dodge.
Leon - You can either choose to fight this out or
just let him beat you. Either way, the story will move on.
To beat him, you'll need to be agile and on the move. Be wary
of his distance attacks, as you'll need to dodge them. This
fight can be very hard, but not impossible. If you've spent
time fighting Wakka, Selphie and Tidus on the island before
you left, you should have the skills to win this.
Guard Armor - The first real boss fight of the game.
The Guard Armor is composed of 5 parts, each which will need
to be defeated. Just keep attacking and be weary of your health.
You may need to use up your stock of healing items during
this battle. Try to focus on one part of the armor at a time.
Each part will drop lots of health globes when destroyed,
so if you can avoid wasting items, do so.
Trick Master - You have a number of options here.
You can stay on the table and try to whack at his head or
you can get a distance from him and shot fire at him. Or,
you can stay beneath him and do a lot of jumping attacks.
After a few hits, he'll come down to you and you can hit him
with combos to do real damage. Repeat until he's dead.
Note: The following bosses in Deep Jungle, Coliseum and
Traverse Town can be done in different order depending on
which areas and objectives you complete first.
Clayton/Stealth Sneak - Whack on Clayton until the
cutscene. Be sure to cross the distance between yourself and
him as his gun can hit you from afar. After the cutscene,
the Stealth Sneak will show up and you'll need to hit the
combo until they've separated. After which, focus on taking
one of them out. You might even let your allies take care
of the Stealth Sneak while you go after Clayton.
Guard Armor 2 - Your friend from Traverse Town is
back. Wail on him until he transforms. Take him out the same
way you did before. He's a little tougher but you can defeat
him the same way as before.
Cloud - At the end of the Phil Cup, you will face
this boss, who you don't need to beat, but you can. He's a
good challenge and you need to be on the move constantly.
He likes to make a series of dashing attacks that you'll need
to dodge. If lucky, you may land near him when he finishes
the series of dash attacks. You also may want to use Fire
magic on him from a distance.
Cerberus - This one's a challenge, even if you have
been leveling up some. You'll want to attack the side heads,
as it will keep you out of the monster's bite reach. When
it spits fireballs, try to smack them back at it, but be careful
- if you miss one, you're sure to get hit by the following
fireballs before you can recover and move away. When the Cerberus
rears it's heads back, get ready to do some jumping, as it
will spew out dark bile that will shoot up below where you're
standing. Jump and keep moving to avoid getting hit. You might
consider getting up into the stands to at least keep out of
Cerberus' bite and attack reach, The fireballs and dark bile
can still get you, but at least you'll have a shot to avoid
|You can come back to the Coliseum later on in the game
as new cups become available.
|Phil Cup - Play through it again and you'll have
no special enemies to beat.
Pegasus Cup - The last fight here is Leon and Yuffie.
You'll need to work on getting Yuffie out first as she
has a distance attack that can wear you down. Block her
attacks and then wear her down. Once gone, turn to Leon.
He has the same attacks as before, so dodge his attacks
and then nail him from the side or behind.
Hercules Cup - You'll have to defeat Cloud again
on the way to getting Hercules. Luckily, Cloud can be
beaten the same way as before. Hercules, the other hand,
will need you to either hit or throw barrels at him to
make his vulnerable to attack. He has a running attack
and a spinning attack that you'll need to avoid. Outside
of that, he's not to hard to beat.
Hades Cup - You better be ready for 49 rounds of
combat. Luckily, if you die, you can start over at any
10 spot. Major boss fights include Yuffie, Cerberus and
Cloud & Leon, all who can be beaten the same as before.
The 10th seed is Hades, who can be beaten by beating him
up from behind and avoiding his magical attacks. The final
boss is the Rock Titan, who can be beaten by avoiding
his attacks and jump climbing up to his head and beating
Tiger Entrance - This guy will tear you apart. He
spews out enemies and fire and shoots homing eye-beams. When
he buries his head into the sand, jump up on him and start
beating on the eyes. You need to destroy both to defeat him.
Stay on his head as long as you can.
Jafar/Genie - Both Jafar and Genie will be flying
around, which will leave you to dodge both of them and their
attacks. Luckily, there's a lot of space and Genie tells you
when he's nearby. Jump up onto the pedestals that encircle
the room when Jafar lands from time to time.
Jafar/Iago - Your goal in this fight is to get the
lamp that the parrot Iago carries. Unfortunately, though,
Jafar is now big, bad and rising out of the fire to throw
boulders at you. Leave your allies to chase down Iago and
eventually take the lamp. You'll need to focus on Jafar. Don't
waste magic and attacks on him. What you'll need to do is
wait until rises up and hit the boulders that he flings at
you. From time to time, Iago will fly near and you can take
a few swipes at him, but always keep an eye on what Jafar
Parasite Cage - This fight is fairly straightforward.
Lock onto the monster and jump attack it or use Fire until
you run out of MP. After a while, he'll fall.
Parasite Cage 2 - This time around, you need to be
aware of the dangerous flooring to each side of the monster.
If knocked into it, you'll take damage. Do your best to get
up on the higher platforms and jump attack it's head.
Ursula - You have four things to worry about here:
Ursula, her cauldron and her two eels. Ignore the eels until
you have a need for some MP (smacking them around will slowly
build your gauge). Dodge everyone and wait for Ursula to throw
a potion into her cauldron, changing it's color. If you pay
attention to the color of the potion, you'll know what type
of spell to cast on the cauldron. Cast the right one and a
shockwave will blast out that both harms and knocks-out Ursula.
Rush to her and start wailing away until she regains consciousness.
Repeat until she falls. This fight will take you some time.
Ursula 2 - This time, you just need to keep a lot
of healing items on hand as you really won't be able to do
much other than attack her head and try to dodge her magical
attacks. Go around to the sides or even the back of her head
to avoid some of her magic.
Oogie Boogie - You have to be patient and agile here.
Boogie will run around up top while you're left on the roulette
wheel. Lock onto him and throw fire his way. When the light
panels light up, get to the slice of the wheel that Boogie
is moving into and run over the lighted switch. This will
raise that slice so you can jump up to get to him and lay
a few attacks in. Repeat until he falls.
Oogie Boogie 2 - Wow, this guy is big. Use your platforming
skills to work your way to the top, smashing the magical orbs
as you go. From time to time, he'll swing his lantern, shooting
fire everywhere. The hardest part of this battle is just finding
your way to the top from the ground.
Shadow Sora - Cast Aero on yourself and just go after
him. Keep yourself healed and when he splits up into three
parts, focus on the one with the larger health bar. The other
two are decoys. This boss has a lot of your own moves, so
you might want to do a lot of blocking and rolling out of
Captain Hook - You're going to want to avoid Hook's
sword as he can do some damage with it. Your best bet is to
stay airborne and attack him with magic or to zoom in and
hit him a couple times and then fly out. He'll get support
from flying ships that like to shoot off a volley of fire
and have a ramming move. Do yourself a favor and get rid of
them to ease up the support fire they give. Hook will give
you a challenge in direct combat, but he is beatable.
Boss (Hollow Bastion) - Don't waste magic on this
guy as it'll do you no good. Keep Aero going and just work
him over, hopefully from either the side or the back. Make
use of the dodge roll and block to keep him from causing too
much damage to you. Make sure to avoid his dash attack and
be careful of his counter attack.
Malificent - Let your buddies handle her minions.
Just jump up onto her platform and start working her over.
Cast Aero and occasionally polish off your health while giving
her the relatively easy beat down.
Malificent 2 - Make sure to equip items strong against
fire before this fight. You'll want to stay under her head
to avoid her fire breath, which can be devastating. Run around
behind her and climb up onto her back. From there, you can
work her head over without worry of direct attacks.
Hollow Bastion Boss 2 - This time, you're on your
own. This boss is fast and can do a lot of damage to you.
He has a charged magical attack that he telegraphs. When you
see him rise up, jump and glide around to miss the magical
blasts. You can also glide to avoid his dash attacks. Try
to get in close and block his attacks to get an open shot
for a combo. Be sure to dodge his energy blade attacks and
just keep getting in combo attacks when you can.
Behemoth - This guy is huge. But, he's also a joke.
Except for some magical attacks, he doesn't have much to give
you trouble. Get on his back and combo his horn until he falls.
You'll face him a couple more times in the last area, but
those fights will be as easy as this one.
Black Demon - Much like the second Ursula fight, you
just need to fly about and smack him in the head over and
over. Keep Aero going and keep your health gauge up as he
likes to use a lot of magic.
Main Boss - While not too tough, this guy will take
some time. Your biggest problem is that from time to time,
his dark bodyguard will protect him. And when it isn't you'll
have to sneak in attacks before the boss raises a magical
shield. This boss only uses magical attacks, and since he
tends to move away, his own rebuttal attacks will miss you
if you just don't immediately rush after him when he moves.
At the end of this fight, load up Sore with all the Elixirs
he can carry as you will not get the opportunity to access
the menu again once you start the next fight.
Main Boss 2 - Same as before, except you're on your
own this time. Not much different except that you don't have
Goofy and Donald to run interference for you.
Darkside 3 - This is THE SAME FIGHT as the first two.
Don't fall down laughing as you pummel this joker into the
Main Boss 3 - This one will take you some time as
it has multiple stages. Go after the boss and avoid his staff.
When things start to get dark, get the heck out of there and
try to dodge his magical onslaught. You should be able to
wear him down without too much trouble. After a scene, he'll
be protected from damage, so take out the spines to create
a portal in which you need to enter. After fighting the darkness
in the chamber, you'll have Goofy by your side. Back out with
the boss, you be in front of him. Wail on the monstrous face
until another portal opens up. Defeat everything there and
Donald is now with you. You'll have to defeat another part
of the boss' form and enter one last portal before you get
the shot at attacking the main boss himself. Once he comes
loose, just go back to the attack pattern you were in before.
From time to time, he'll open u a black hole to shoot comets
at you. Heal yourself up and keep Aero going until you drop