Legend of the Dragoon is a great fantasy-based RPG with a
number of involving boss battles. Use the following guide
to help prepare you for each battle.
Freugel and Hellena Guards.
This is first real boss fight of the game. Just wail away
on the first set of guards and then start hitting Fruegel
until the second set arrive. You won't be able to hurt Fruegel
until his soldiers are gone, so don't bother. Eliminate
them and finish of Fruegel. This battle should be fairly
easy and straight-forward.
Your best option in this fight is to equip as much stuff
as you can that counteracts poison. Although defending keeps
your characters from getting poisoned, you really can't
win the fight this way. When Urobolus hides himself in the
rock structure, just have Shana attack while the others
defend until he comes back down.
At the start, keep your HPs high and attack with additions.
If you have any light-based items, use them to weaken him.
When he splits into three, systematically attack one at
a time until you him him. Also, when he uses magic, attack
the caster, because that is always him.
The only good thing about this fight is that Kongol is
slower than you are. Attack with easy additions (preferrably
one-hitters), because if you miss, he'll counter. His charge
attacks are mean, so keep your HPs reasonably maintained
and beat on him until he goes down. Make sure not to use
eart-based items, because they will have no effect on him.
Use Rose's Astral Drain on the Virage Head. You can attack
and kill the arm to remove it's toughest attack, but remember
that the arm will regenerate, so you might just want to
stick with taking out the head. It's best if you just use
your Dragoon magic as possible.
Phoenix (Fire Bird)
Because Dart is fire based, the Phoenix's attacks shouldn't
hurt him much. If you have a Spear Frost or two, use them.
This fight shouldn't be too much trouble. Once again, feel
free to use Rose's Astral Drain. It'll help.
Greham and Feyrbrand
To start off, take out the dragon Feyrbrand first.It has
an attack that causes various status anomalies. Use Astral
Drain a couple times and focus on eliminating it first.
Then focus on Greham, who likes to beat up on Lavitz. Make
sure to keep his health up.
Use dragoon magic at the start to work this guys down.
When he starts using bombs and a net, attack those first
to get them out of the way and then continue to work him
Don't attack Sharlie ¿ just defend. She'll ask you a series
of questions. Answer them as follow: 1)1st choice,
2) 2nd choice, 3)1st choice, 4) 1st
choice, 5) 2nd choice, 6) 1st choice.
The last three questions are up to you.
Use Lavitz's wind-based attacks and keep him well-healed.
He'll take the most damage because Jiango is earth-based.
Use Astral Drain and try to wear him down with your best
additions. You might want to protect your characters from
confusion - Jiango has an attack that will cause it.
Fruegel, Guftas, Rodriguez
Take out the bird first. He causes the most damage and
is the most bother. After that, remove the dog, who can
cause confusion, and then go for Fruegel. Astral Drain will
help with healing. Gust of Wind Dance will also work well
in causing damage.
Here is more of the same. Use additions and heal when needed.
Albert's wind-based additions should help in wearing this
one down. Once you use magic, he'll put up and anti-magic
barrier, so makes your best shot first.
Emperor Doel is a fairly easy fight at the start. After
so much damage, he'll turn into a dragoon. Slap him around
with a few Dragoon Magics, using Rose Storm to aid in defense.
When Doel casts his barrier, defend and wait for it to fall.
Then, work him over with additions.
Mappi and Bandits
Ignore the bandits. Mappi is really the only problem with
this fight, and even then he isn't that tough. Try not to
lull into sleep with this fight.
Work over both the left arm and the head. Remove the arm
if you don't want to get hit with instant death attacks
(see my point). Other than that, go for the head. Once again,
the arm will regenerate after some time.
Gehrich and Mappi
First thing's first - get rid of Mappi. He has an instant
death attack. At times, he'll jump out of the way and not
be in the fight. During this, just attack Gehrich. I would
suggest either Rose of Albert as the third character. If
you use Albert, have him focus his wind-based additions
on Gehrich. If you use Rose, then have her use Astral Drain.
Lenus is both very strong and fast. You might want to equip
for magical protection. She's so fast that she'll get multiple
turns in before you can attack. Have Dart use as much dragoon
magic as possible. Let the others heal and attack on their
own. By this time, you might want to have at least one Legend
Casque. Even at 10,000 they're a deal. Having a set of these
will make the rest of the boss fights much easier because
of the extreme magical defense the helmet has. Before this
fight, you might want to purchase one, or this fight'll
be a lot tougher than you might be able to manage.
Ghost Commander and Ghost Knights
The real problem with this fight is that you have to waste
all of them at the same time or they slowly, one by one,
come back to life. Use Shana to attack the commander and
have Dart use Dragoon magic to attack all on successive
turns. When the soldiers fall, rush the commander in hopes
you can waste him before the others come back alive.
Lenus and Sea Dragon
In this fight, Lenus is much slower and her dependency
on the dragon is her undoing. Take out the dragon first
and then works over Lenus. Dart's Dragoon magic will do
fine, and haviung him change by using the special will make
his magic even more damaging. Having Meru along will also
help in that she takes a lot less damage from Lenus and
the dragon. Have her throw magic items and heal the others.
Don't waste magics on this guy because they won't dent
him. Just use additions to work him over. Be careful of
his stun attack, which can leave one or many or your characters
in danger. If you turn Dart and company into dragoons, stick
with the attacks.
For an easy victory, just block. He'll die within 10 turns.
If you do attack, make sure to block just before he dies.
His deathblow causes severe damage.
Don't bother turning into Dragoons. The Grand Jewel will
nullify your power and leave you weakened. Just use additions
and heal regularly. It'll attack with all sorts of magics
and use a spell that will reduce your characters' levels.
Once it's done this a few times, it'll start doing the reverse
of this and adding those levels back. Just be patient and
work this guy over with your most damaging additions.
Do not use Miranda! She can cause next to no damage and
since Dragoon magics are useless in this fight, she won't
be able to heal well either. Bring Kongol and Albert (or
Haschel) along to physically wear this guy down. Attack
the Dragon Ball first to remove the most damaging attack
that the Divine Dragon has. Then go after the Dragon Cannon
and finally the dragon itself. Expect to be fighting for
a long time. Hopefully, you have at least one or two of
the Legend Casques by now. If not, good luck.
Use Dart's Final Burst and other fire magics to wear this
boy down. When the windigo grabs one of your people, attack
the cannons to release them. DO NOT attack the Windigo or
you'll kill that person. Once they're free continue beating
on the Windigo. Also, you can choose to attack it's heart
once it sets your people free. With the heart having only
a few HPs, you might find that a quicker way to kill it.
Do not transform into Dragoons unless you only have enough
energy to do it for one turn. If not, Lloyd will use an
instant-death attack on you. One suggestion is to give Dart
a Talisman (protection vs. instant-death attacks) and have
him turn into a Dragoon. Lloyd will attack him while your
other people can wail away on him.
Once again, use Dart's dragoon magic to work this water-based
enemy over. (How many water-based enemies can one game have?)
Most additions work (except Meru), so just wail away and
Vector, Kubila, Selebus
Waste Kubila first. He has an instant-death attack that
will prove to be a problem. If at all possible, remove Vector
before Selebus kisses him and makes him grow big. After
removing him, just use physical attacks to wear Selebus
Before this fight, equip items that defend against confusion.
Do not turn into Dragoons. Defend while Lavitz is facing
you and attack him when he turns away. When Zackwell immerges,
slap him around with Dragoon magic and he'll fall pretty
Caterpillar, Pupa, Imago
Equip something to defend against poison and just start
working the Caterpillar over with physical hits. Next, work
the Pupa over (which shouldn't take that long). Finally,
just beat up on Imago. Be careful of its instant-death attack.
With just Miranda, you'll fight this boss. Just attack
and try not to laugh too hard. Occasionally, have her heal
and this boss should fall. You might also consider giving
her a Survival Ring to heal her automatically.
Claire will attack Haschel with decent attacks and then
perform a strong single attack, nearly killing Haschel.
After that, heal up and continue to pound on her.
Kongol must fight Indora by himself. As with previous Kongol
fights, if you miss an addition, he'll counter you, so use
the addition you're most familiar with and this fight should
go your way pretty easily.
Since your attack won't do any damage, just defend until
Rose coughs up the info that Michael's weak-point is that
his heart is open after his special attack. Wait until he
does it and attack his heart. When the armor closes up,
just defend and wait for your next opening.
Attack the swords first. Destroying them will ease your
burden of wasting this guy. Plus, you can't hurt Doel unitl
they're gone. Once the swords are gone, all Doel has is
some weak magic.
Equip Meru with a Gigantos Ring to help her with her poor
physical attacks. Continue to attack and heal alternatively.
When the Archangel attacks with it's special attack, having
Meru defend and heal until your confident to continue attacking.
You might want to equip her with a Survival Ring to aid
in her healing.
Just attack the head and try to stay in Dragoon form. It'll
allow you to survive the magical attacks better. Keep your
HPs at a decent level or the final deathblow might kill
Have Dart wear the Red Dragoon Armor to absorb Zieg's fire-based
attacks and have the others just beat on him. He shouldn't
be too much trouble if you're prepared with Legend Casques
and healing equipment (Survival Ring).