Click on for larger mapAll I have is a knife? - From the Dinning Room, head to the north door and head east until the cutscene. Ignore the zombie and head back to the Main Foyer. Pick up and equip the gun. Now, run back to the Dinning Room, head out the north door and then to the west door to the Bird Cage Hall. Go up the stairs and enter the Spear Hall. Grab the Golden Arrow and examine it for the Arrowhead. Exit out the south door to the 2nd Floor Dinning Room and push the statue out of opening. Now, go down to the Main Foyer and take the north door to the Graveyard and place the Arrowhead on the north mausoleum. Go down the steps to the Casket Room, where you need to pick up the Book of Curse and examine it to get the Sword Key. Once back in the Main Foyer, go to the east door and enter the Art Gallery. Push the cabinent over to the statue and grab the map.

Click on for larger mapOld Keys and a Dog Collar - Take the southeast door and run through the hall and exit into the Northeast Hall. Open the first door to the Bathroom, where you need to drain the bathtub and grab the Old Key. Go back into the Northeast Hall and open the east door to the Outside Storage, where you need to pick up the Chemicals. Go back into the Northeast Hall and go to the west door to the L Hall. Enter the first door and head up the stairs and go to the southwest door. Pick up the Wooden Mount and head west to the Office. Grab the Dog Whistle and exit the east door. Go down to the other end of the hall and enter the Fireplace Room, where you need to use the lighter on the fireplace and then place the Wooden Mount above the fireplace to get the map. Now, make your way back to the 2nd Floor Dinning Room and open the northwest door to the 2nd Floor West Hall. Open the first door you come to and use the Dog Whistle on the West Outdoor Balcony. Kill the Cerberus and take the Dog Collar. Examine it for a coin and then examine the coin to get the Imitation of a Key. Go back to the Spear Hallway and enter the northeast door to the Armor Trap Hall. Pick up the Armor Key and replace it with the Imitation Key in it's place before the blades kill you.

Click on for larger mapDead bugs and Fishing Lures - Go to the 2nd Floor East Hall and use your new key on the far east door to the Armor Hall, where you need to move the statues back in order. Push the statues in this order: Back Left, Front Right, Back Right, Back Left, Front Left, Back Right, Front Right, Front Left, Front Right. Now, press the button and take the Jewelry Box. Examine the box and solve the puzzle by pressing the button on the back and then the button on the front. Take the Death Mask. Go back to the 2nd Floor Northeast Hall and enter the first south door to the Deer Head Room. Enter the East Door to the Bug Collection Room. If you do not have an Old Key, step over to the East Bedroom. Grab the Fishhook, Bee Specimen and Lure of a Bee. Combine the Lure and Fishhook and place it in the Lure Collection Frame. Now, place the Bee Specimen in the Specimen Frame and flip the switch. Take the Wind Crest and leave. Go to the 2nd Floor West Hall and go downstairs. Open the northeast door to the F Hall and go to the Keeper's Room, where you need to pick up the Old Key in the closet. Exit through the south door and step into the Dinning Room. Pick up the Blue Gemstone and return to the F Hall, where you need to enter the first east door to the Tiger Statue Room, where you need to place the Blue Gemstone in the statue to get Shotgun ammo. Now, go back and unlock the door to the door to the Furniture Room with the Old Key. Grab the Broken Shotgun. Now, make your way back to the Northeast Hall, where you should enter the door to the Square Room and then go into the Sitting Room. Switch out the Shotgun with the Broken Shotgun and go to the L Hall and enter the south door to the Stained Glass Room. Here you will need to turn on lights to make each glass panel a certain color. One row of lights is red and the other is blue. You need to make the stained glass the following colors: Bracelet - Orange, Necklace - Purple, Crown - Green. Then hit the switch underneath the painting at the back of the room to open the wall into the Graveyard. Pick up the Death Mask and head back to the L Hall.

Click on for larger mapThe Serum and a Bearded Zombie - Go to the 2nd Floor East Hall and open the south door to the Richard Hall. After a cutscene, go to the save room and grab the serum. Return to the Richard Hall. Alternative Strategy: If you let Richard die, you won't get his Assault Shotgun later in the game, but you'll be given a different, though not really better, means by which to defeat a later boss. To let Richard die, kill lots of time before coming back or go do the Armor Room puzzle after your visit to the Richard Hall. After another scene, grab the Chemicals and exit the east door to the F Hall. Go to the far east door to the Plant Room and use the Chemicals on the water pump. Throw the switch to red and take the Death Mask. Now, head back to the Richard Hall, go to the Attic Hall and enter the north door to the Attic Dinning Room. Light the candles and push the cabinent out of the way. Grab the Musical Score and make your way back to the Dinning Room, where you should pick up the Emblem over the Fireplace. Go back into the hall and unlock the second door to the east to enter the Piano Lounge. Push the shelf out of the way and pick up the Musical Score. Combine the two Musical Scores and place it on the piano. After the cutscene, leave and kill some time exploring. Rebecca will need a few minutes to figure it out, so you might want to go down the east stairs to the Kitchen, where you can pick up another Old Key. Return to the Piano Lounge and after Rebecca plays the piano, go into the hidden room and switch out the Gold Emblem with the Emblem you found earlier. Go to the Dinning Room and place the Gold Emblem above the fireplace. Go to the clock and set the hands so that the clock reads 6:00. Grab the Shield Key and head to the Attic Hall. Enter the Attic.
BOSS - The boss fight will start when you walk about midway into the room, so start off by sneaking around to the shelves and grab the shotgun ammo, then move forward to start the fight. Once the boss reveals itself, run to the back of the room and grab the Death Mask. Then head for the door, avoiding it's poisonous bite. Yes, I'm telling you to NOT FIGHT THE BOSS. All you need is the death mask and Chris would just be wasting ammo on a boss he can avoid.
If you were poisoned, you'll have to use Rebecca to go get the serum and return. If not, take the Death Masks to the Casket Room. You might want to place the other masks beforehand so you'll have plenty of room in your inventory for ammo and health items. Place all four Death Masks and go to the fallen casket.
BOSS - Use the shotgun and hit the boss with a shot or two and then move. This monster has a good bit of speed so you need to keep moving. After around 6 shots, he should finally go down.
Click on for larger mapGrab the shotgun ammo, flip the switch in the casket and grab the Metal and Stone Object. Now, get the Wind Crest on your way to the L Hall, where you will exit through the north door to the Vine Hall. Place the Metal and Stone Object and go through to the Garden Shed. Take the south door to the Courtyard Path.

The Great Outdoors - Run up the Courtyard Path, making sure to turn the Red Weathervane to the West and the Blue Weathervane to the North. Go through to the Courtyard Graveyard. You might want to use the shotgun to get rid of the crows before they peck at you. Place the Wind Crest on the right tombstone and retrieve the three other crests. Examine each and place them on the left tombstone. Now take your Magnum. Head on through the east gate to the Forest and go to the Cabin. Grab the Crank and head out.
BOSS - There's not much you can do except dodge and run for the front door. Don't waste your ammo.
Run back to the Garden Shed and take the east door to the Garden Courtyard. Take the north door to the Pond, where you need to use the crank to empty out the pool. Cross over to the other side and exit the door at the end to the Waterfall. Go to the west door and run up the Snake Hall until you reach the Residence.

Click on for larger mapThe Evil in the Residence - Once in the Entrance Hall, you might drop off items in the Save Room and then go to the east door into the Residence Bar. Grab the Red Book and leave. Take the south door in the Entrance Hall to the Main Hall. Go over and enter the door marked 002. In Room 002, grab the 001 Key. Go back to the Entrance Hall and open the door to Room 001. Grab the Self Defense Gun and Control Room Key from the bathroom. Go back to Room 002 and push the left bookcase back and the right bookcase over to reveal a ladder. Go down the ladder to the Aqua Ring Hallway. Push the boxes into the water to make a bridge. Then, cross over and enter the Upper Tank. Dodge the sharks and make a break for the locked southwest door. Once in the Control Room, go over to the table and read the note. Remember the number and go over to the control panel with the Error Message. Push the button to initiate a cutscene. Now, you have a limited amount of time to do the following: 1) Release the safety on the panel to your right. 3) Pull the lever on the panel by the main window. 4) Go to the canisters in the back and select the same option as in the note. 5) Go back and release the safety switch. 6) Go back and pull the lever again. 7) Press the initial switch to drain pool. Now, take the north door to the Storage Hall and go into the Tank. Avoid the sharks, grab Richard's Assualt Shotgun and go up on the platform where the Gallery Key is.
Click on for larger mapBOSS - You have two options: 1) Just keep shooting him. It's not like he can get to you. Or, 2) Push the green control panel into the water, throw the switch and let the fish fry.
Head back to the Storage Hall and head to the ladder in the north. Exit through the door at the top and make your way back to the Main Hall, where you need to use the key to open the Gallery Door. Rush in and locate the corpse, picking up the Bug Repellent and heading back out. Use the Repellent on the hole where the map used to be. Now, go back in and grab the 003 Key. Go to the key panel to the Chemical Room and press the following sequence: Yellow 5, Green 6 and Red 3 to unlock the door. Now, go to Room 003, where you'll need to take the White Book and replace it with the Red Book. Now, switch the books around to make a picture from the spines. Enter the door that's revealed.
BOSS - Run up onto the steps and shoot at it when the petals open up. Use your shotgun and be sure to keep moving. You might want to have something to cure poison. Stay on the outer area to avoid the tentacles. Alternative Strategy: If you had let Richard die earlier, Chris will get captured by the Boss, and you must save him with Rebecca. Take Rebecca to the Chemical Room and have her pick up three empty bottles. You need to fill and mix them in the following order: Fill one with water and one with Umb. No. 3. Combine to make Umb. No. 4. Fill a bottle with Umb. No. 6 and then combine with Umb. No. 4. Fill one bottle with water and another with Umb. No. 6. Combine to make Umb No. 7 and combine that with Umb. No. 10 to get Umb. No. 17. Combine Umb. No. 17 with Umb. No. 3 (just fill a bottle) to get V-Jolt. Now, take the bottle down to the Aqua Ring and enter the Roots Room. Since the water is drained, you'll have to take the long way around. Use the V-Jolt on the roots and leave the room. Now, as Chris, fight the boss as mentioned before.
When the boss dies, grab the Helmet Key from the fireplace and make your way back to the mansion, more specifically, the Fireplace Room, where you can now enter the Moving Wall Room.

The Snake Returns - In the Moving Wall Room, push the statue out into the tiled floor as far as you can before the walls close in on you. Run back out and go to the right opening. Push the switch and run back to the statue. You need to push it to the far wall and then left into the opening, making sure to get out before getting crushed. This will open a door. Enter and drop down into the area below. Grab and examine the book for the Medal of Eagle and then press the button on the gravestone. Go down the ladder to the Basement Hall 1 and head for the Basement Hall 2. After turning on the power to the elevator, enter the north door to the Kitchen and go to the elevator. Once your elevator ride is over, hang a right and go to the first door. Grab the battery and exit through the west door. Go over to the 2nd Floor West Hall and open the door to the Trophy Room. Once in the Trophy Room, you need to turn the lights off and push the two chest of drawers in from of the animal head trophies. Now, walk all the way to one side of the room so that the rotating eagle trophy turns and locks in that position. Slowly, walk under it and sneak up to the chest of drawers on the other side. You need to be quick in getting up on the drawers and taking the gem from that trophy head. Now, do the same with the other. You now have the Red and Yellow Gems. Take the Yellow Gem down to the Tiger Statue Room to get the MO Disc. You need to combine the Red Gem with the Jewelry Box you got in the Mirror Room. Solve the puzzle by moving the pieces around (see picture) to get the Brooch, which becomes the Emblem Key, which unlocks the door to the Spencer Room. Enter and a cutscene will occur. You need to rush up to the Office and save Rebecca. Alternative Strategy: If you choose not to save her, you'll get a different ending. Once done, head back to the Spencer Room where you need to turn on the light. Pick up the Metal Object. Now, go to the Armor Trap Hall, where you will use the key to enter the Library. Run around until a cutscene.
BOSS - Get a few shots in and then run to the end of the walkway, going down the ladder before the boss knocks you down. Keep moving as to avoid getting attacked. Take a shot and then move. If you're lucky, you won't get bit.
After the fight, grab the book and examine it for the Medal of Wolf.

Click on for larger mapIn the Mines - Go back to the Waterfall in the Courtyard (make sure you have the crank and the battery). Use the battery by the lift and go up. Run to the Pond and use the crank to refill the pool. Return to the Waterfall via the lift and enter the new path. Go down the ladder to the Mining Area. Take the first door and head to the north door in the next area. Once in the Elevator Shaft Room, head south and pass into the Enrico Room. After a cutscene, pick up the Hex Crank from the body and head back to the Mining Area. Use the crank to turn the hall so you can cross. Open the door, grab the Flamethrower and walk up to the boulder. Turn around and run like hell back to the door to avoid getting crushed. Go through where the boulder crashed.
BOSS - Keep moving. The big spider will charge you if you stand still too long and it likes to spit poison. Shoot at it with the shotgun until it goes down. Deal with the other spiders when they get close but don't make an effort to go after them until the big spider is dead. Don't waste time with the flamethrower as it doesn't have that good of a reach.
Afterwards, grab the Knife and cut through the spiderwebs to exit out the other door. Use the Flamethrower next to the west door to unlock it. Run around until you see another boulder. Take the Hex Crank and use it three times. When the boulder comes loose, run into the opening you just made. Enter the Hex Puzzle Room. Push the statue north to the discolored part of the wall. Use the crank twice and then push the statue over to the turntable in the center of the room. After it rotates once, push the statue off and then on again. Now push it over to the opening in the wall. Grab the Cylinder and go back to the Elevator Shaft Room. Go to the power panel and take out the Cylinder Shaft. Combine the two pieces and put it back in the panel. Now press the buttons in this order: 4-2-3-1. Now, step onto the elevator and press the button to go down. At the bottom, enter the door and run through the Oval Hall to the east door. Push the crate onto the lift and push the button to send it on to the Compactor Room. Rush back there, making sure to throw the level in the south part of the Oval Hall (it'll save you time and trouble later) on your way back to the Compactor Room. Now, push the crate into the compactor and press the button to crush it. Jump down and pick up the broken flamethrower. Now go to the north door in the Oval Hall and place the broken flamethrower on the hooks next to the door. Enter into the Underground Dwelling, where you need to move through the water to get to the back part of the room. Grab the Jewelry box and examine it for the Stone Ring. Now, go up the 2 ladders to end up back in the Cabin. Head back to the Mansion's Main Foyer, making sure to grab the Stone and Metal Object in the Vine Hall on your way there. Combine the Stone Ring with the Metal Object and place both Stone and Metal Objects on the door underneath the stairs. Head down into the Altar, making sure you have both the Medal of Wolf and Medal of Eagle on you. Run though the hall and keep going down until you reach a ladder. Go down.
BOSS - You could try and shoot it out, but conserve your ammo and do this: push all four stones off of the corners. Remember that this boss can move pretty fast and can jump. So, you might want to have it follow you to one side and then run to the other to push the stones off.
After the fight, head through the open gate to the lift at the end. Once in the Medal Pool, place the medals on the pool statues and go down the Elevator.

Look at all the dead Scientists - Go to the ladder and go down into the save room. Exit into the B2 Hall and grab the MO Disc in the west end. Go down the steps to the B3 hall. Go the the northeast door to the Morgue and sign in to the computer. Log on as "John", password - "Ada". Unlock both the B-3F and B-2F doors. The password is "Cell". Run over to the B-3F Room and grab the MO Disc and Slide Filter. Use the MO Disc on the transmittal device and then head back up to B2, entering the door to the Meeting Room. Grab the MO Disc and use the Slide Filter on the projector. View the slides and take note of the code number on the last slide. Use it on the panel to open the hidden room, where you pick up the Laboratory Key. Go back down to B3 and unlock the south door to the Lab Storage. Push the shelves back and enter the air duct to get into the Operating Room. Go to the north duct opening to enter the other part of the Lab Storage, where you need to use the MO Disc on the transmittal device. Push the shelves out of the way and exit. Unlock the southeast door to the Lab T Hall and enter the south door to the Generator Room 1. Grab the Fuel Supply Capsule and return to B-3F, where you need to place it in the machine to refill it. Now, walk back to Generator Room 1 and replace the Fuel Cell. Go into Generator Room 2 and use the last MO Disc on the transmittal device. Head on to Generator Room 3 and turn on the power to the Elevator. Now, head to the Elevator and ride it down. Enter the Specimen Room.
BOSS - Move away from this boss. In fact, keep at a distance at all times. He doesn't move all that fast, but he had a violent reach. Shoot at him a few times and then move to the next corner. If he gets to close, try to pass by him quickly. Use the Magnum.
Throw the door release switch to get out. If you didn't save Rebecca earlier, you'll need to pick up the Lab Key. Return to Side Hall and throw the three switches. Run down to the Prison to release Jill and then head back to the Lab Entrance, where you'll now be able to enter the Heliport Path. Run down it, picking up the fuse and using it next to the elevator. Go up the elevator to the Heliport, where you need to pick up the flares and use them.
BOSS - Shoot at the boss to get his attention away from Rebecca. When the boss heads for you, shoot once or twice and then move away at a 90% angle from where the boss is approaching. He likes to charge forward and swipe, so getting out of the way when he starts his charge is to your benefit. Keep dodging and shooting until Brad drops the Rocket Launcher. Pick it up, equip it and fire away. If you let Rebecca die earlier, you won't get have to go through this fight.

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Zombies - While not the most swift enemies in the game, they are tougher and faster than before. It'll take a number of shots from the handgun to put one down. Also, you need to decapitate or burn their bodies to keep them from reviving as Crimson Heads.
Cerberus - Undead dogs that are fairly quick. Luckily, it only takes a few shots to drop them. Unfortunately, they can do some damage if they grab a hold of you.
Crimson Head - Zombies that have re-risen. They have long claws that cause lots of damage, are very fast and strong. Use the shotgun or grenade launcher to dispatch.
Bees - Ignore these. It's a waste of ammo.
Crows - Ignore them unless they start attacking you. Use a shotgun to take out multiple crows.
Snakes - Run past them. If one bites you, locate a blue herb to cure the poison.
Spiders - Use larger weapons, like the shotgun to do some serious damage to them. Keep at a distance to avoid their poison.
Sharks - You'll only deal with these once, so just run past them.
Hunters - Fast, tough and deadly. These beasts can decapitate you if they get too close. Attack with the grenade launcher (Acid Rounds work the best) or Magnum.
Chimeras - These boys are fast and can cause a decent amount of damage. Since they like to crawl on walls, you'll need to wait until they hit the ground to get a good shot. Don't let them get you from above.

» Chris is a much tougher experience than Jill because of fewer inventory slots (6), no lockpick and a lack of the grenade launcher.
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Examine everything that isn't ammo or health for clues.
» Use the 180° turn rather than backing up to get away from zombies.
» Try to burn all zombies that are in high traffic areas or in places when you know you'll be returning and may have trouble avoiding the Crimson Heads.
» Be careful where and when you use the Old Keys. You don't have an unlimited number of them and they can be hard to find.
» If you don't have a means to destroy zombies readily available, consider just dodging them. In fact, don't try to kill everything in the mansion. You don't have enough ammo.
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Always try to pick up Red Herbs. Combining them with Green Herbs makes the herbs more powerful.
» Conserve the Magnum for bosses. You have limited ammo and the Magnum does a lot of damage, which will help in the ending boss battles.